210 reputation
111
bio website good-vs-evil.ucoz.com
location Utah
age 21
visits member for 3 years, 7 months
seen Apr 24 at 21:35

I'm a programmer who works in multiple fields, doing library management software for SirsiDynix, and HTML5/JavaScript games for Ninjabee.


Aug
30
comment Smooth drag scrolling of an Isometric map - Html5
Upped the Q. Now you can thank him yourself.
Aug
30
comment Game Asset Size Over Time
Well good luck, it's a bit of a specific request...
Aug
30
comment Game Asset Size Over Time
Why not look at them yourself? The older ones are open, and the newer ones are worth buying.
Aug
22
comment Which software licenses cover my needs?
I'd +1 again for the edit. Excellent point.
Aug
22
comment Which software licenses cover my needs?
So let me elaborate a bit. I have an engine that I'd like to open-source, but I'd like to be the only one with rights to distribute it in that form. I'd like people to be able to distribute it however they wish, if it is their modified version. I'd like games made with the engine to be able to be sold, but not re-distribute the engine, and they must credit it if they do use it.
Aug
21
comment Which software licenses cover my needs?
They did indeed point me in what I believe is the correct direction, many thanks! At this point I believe I'm leaning towards an Apache License.
Aug
21
comment Which software licenses cover my needs?
Is GPL not an open license?
Aug
21
comment Which software licenses cover my needs?
As you might imagine, I don't have the resources at this point to hire a lawyer...
Aug
3
comment Is there any Card Game Framework?
This is a pretty niche video game genre, I doubt that you'll find a framework specifically suited for it. Good luck though!
Aug
2
comment How to implement object velocity as a vector
+1 This is an excellent answer, all these links are great!
Jul
31
comment What article discusses weightmaps for ai control?
Thank you so much, the third link is exactly what I was looking for! I'll make sure to bookmark and remember the term "influence map"...
Jul
30
comment Physics System ignores collision in some rare cases
Thought that may have been the case, which is part of what I was referring to in my comment about a lack of context. It would also be useful to see a use-case where it fails, and not just pure code.
Jul
30
comment using per pixel collision for an elastic response
What are you asking? That's not a very clear question.
Jul
27
comment Why is my mesh generation algorithm not working properly?
You should include the fix. for(int x = 0; x < total_verts; x += 3).
Jul
27
comment What's the best 2D animator?
Indeed it is, but it already functions extremely well. I'd say probably well enough for your uses.
Jul
27
comment How to help players find friends in a cross-platform mobile game?
Personally, I hate open feint. Sure it's easy to implement (in some cases), but it bloats your game, functions horribly or not at all when the player has low or no service, adds a lot of features you'll likely never use, and they sell user data (or so I've read).
Jul
25
comment What is the technical definition of “sprite batching?”
So the method of drawing everything to a backbuffer first solves this problem how? Isn't the data still being manipulated one at a time to a single image in memory, and then pushed to the front buffer? I think my understanding must be a bit flawed.
Jul
24
comment What elements of D3DPRESENT_PARAMETERS MUST be set?
Upvoted, because cliffski. And I'd like to see GTB working everywhere. :)
Mar
10
comment How to procedurally (create) grow an artistic (2D) tree in real-time (L-System?)
I may not have an answer for you, but I'd definitely like to see where this goes. Awesome concept!