| bio | website | good-vs-evil.ucoz.com |
|---|---|---|
| location | Utah | |
| age | 19 | |
| visits | member for | 2 years, 2 months |
| seen | Oct 1 '12 at 16:55 | |
| stats | profile views | 12 |
I'm a programmer who works in multiple fields, doing library management software for SirsiDynix, and HTML5/JavaScript games for Ninjabee.
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Aug 30 |
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Smooth drag scrolling of an Isometric map - Html5 Upped the Q. Now you can thank him yourself. |
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Aug 30 |
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Game Asset Size Over Time Well good luck, it's a bit of a specific request... |
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Aug 30 |
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Game Asset Size Over Time Why not look at them yourself? The older ones are open, and the newer ones are worth buying. |
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Aug 22 |
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Which software licenses cover my needs? I'd +1 again for the edit. Excellent point. |
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Aug 22 |
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Which software licenses cover my needs? So let me elaborate a bit. I have an engine that I'd like to open-source, but I'd like to be the only one with rights to distribute it in that form. I'd like people to be able to distribute it however they wish, if it is their modified version. I'd like games made with the engine to be able to be sold, but not re-distribute the engine, and they must credit it if they do use it. |
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Aug 21 |
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Which software licenses cover my needs? They did indeed point me in what I believe is the correct direction, many thanks! At this point I believe I'm leaning towards an Apache License. |
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Aug 21 |
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Which software licenses cover my needs? Is GPL not an open license? |
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Aug 21 |
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Which software licenses cover my needs? As you might imagine, I don't have the resources at this point to hire a lawyer... |
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Aug 3 |
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Is there any Card Game Framework? This is a pretty niche video game genre, I doubt that you'll find a framework specifically suited for it. Good luck though! |
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Aug 2 |
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How to implement object velocity as a vector +1 This is an excellent answer, all these links are great! |
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Jul 31 |
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What article discusses weightmaps for ai control? Thank you so much, the third link is exactly what I was looking for! I'll make sure to bookmark and remember the term "influence map"... |
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Jul 30 |
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Physics System ignores collision in some rare cases Thought that may have been the case, which is part of what I was referring to in my comment about a lack of context. It would also be useful to see a use-case where it fails, and not just pure code. |
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Jul 30 |
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using per pixel collision for an elastic response What are you asking? That's not a very clear question. |
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Jul 30 |
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2.5D Game Engines/Libraries - Which are the most popular and stable? Of course it boils down to that, most do. He asked for some that were popular, and cross-platform. I presented some other examples to be thorough. |
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Jul 30 |
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2.5D Game Engines/Libraries - Which are the most popular and stable? I agree, @Kylotan, but this will provide an excellent google-able source. Perhaps it should just be marked as community wiki. |
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Jul 27 |
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Why is my mesh generation algorithm not working properly? You should include the fix. for(int x = 0; x < total_verts; x += 3). |
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Jul 27 |
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What's the best 2D animator? Indeed it is, but it already functions extremely well. I'd say probably well enough for your uses. |
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Jul 27 |
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How to help players find friends in a cross-platform mobile game? Personally, I hate open feint. Sure it's easy to implement (in some cases), but it bloats your game, functions horribly or not at all when the player has low or no service, adds a lot of features you'll likely never use, and they sell user data (or so I've read). |
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Jul 25 |
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What is the technical definition of Sprite Batching? So the method of drawing everything to a backbuffer first solves this problem how? Isn't the data still being manipulated one at a time to a single image in memory, and then pushed to the front buffer? I think my understanding must be a bit flawed. |
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Jul 24 |
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What elements of D3DPRESENT_PARAMETERS MUST be set? Upvoted, because cliffski. And I'd like to see GTB working everywhere. :) |