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  • 17 votes cast
Jul
25
comment What is the technical definition of “sprite batching?”
So the method of drawing everything to a backbuffer first solves this problem how? Isn't the data still being manipulated one at a time to a single image in memory, and then pushed to the front buffer? I think my understanding must be a bit flawed.
Jul
24
awarded  Student
Jul
24
asked What is the technical definition of “sprite batching?”
Jul
24
comment What elements of D3DPRESENT_PARAMETERS MUST be set?
Upvoted, because cliffski. And I'd like to see GTB working everywhere. :)
Mar
10
awarded  Supporter
Mar
10
comment How to procedurally (create) grow an artistic (2D) tree in real-time (L-System?)
I may not have an answer for you, but I'd definitely like to see where this goes. Awesome concept!
Mar
10
awarded  Autobiographer