| bio | website | good-vs-evil.ucoz.com |
|---|---|---|
| location | Utah | |
| age | 19 | |
| visits | member for | 2 years, 2 months |
| seen | Oct 1 '12 at 16:55 | |
| stats | profile views | 12 |
I'm a programmer who works in multiple fields, doing library management software for SirsiDynix, and HTML5/JavaScript games for Ninjabee.
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Jul 31 |
comment |
What article discusses weightmaps for ai control? Thank you so much, the third link is exactly what I was looking for! I'll make sure to bookmark and remember the term "influence map"... |
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Jul 31 |
accepted | What article discusses weightmaps for ai control? |
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Jul 31 |
asked | What article discusses weightmaps for ai control? |
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Jul 30 |
awarded | Commentator |
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Jul 30 |
comment |
Physics System ignores collision in some rare cases Thought that may have been the case, which is part of what I was referring to in my comment about a lack of context. It would also be useful to see a use-case where it fails, and not just pure code. |
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Jul 30 |
answered | Physics System ignores collision in some rare cases |
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Jul 30 |
comment |
using per pixel collision for an elastic response What are you asking? That's not a very clear question. |
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Jul 30 |
comment |
2.5D Game Engines/Libraries - Which are the most popular and stable? Of course it boils down to that, most do. He asked for some that were popular, and cross-platform. I presented some other examples to be thorough. |
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Jul 30 |
awarded | Teacher |
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Jul 30 |
answered | Low dexterity game development |
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Jul 30 |
comment |
2.5D Game Engines/Libraries - Which are the most popular and stable? I agree, @Kylotan, but this will provide an excellent google-able source. Perhaps it should just be marked as community wiki. |
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Jul 30 |
answered | using per pixel collision for an elastic response |
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Jul 30 |
answered | 2.5D Game Engines/Libraries - Which are the most popular and stable? |
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Jul 27 |
comment |
Why is my mesh generation algorithm not working properly? You should include the fix. for(int x = 0; x < total_verts; x += 3). |
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Jul 27 |
comment |
What's the best 2D animator? Indeed it is, but it already functions extremely well. I'd say probably well enough for your uses. |
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Jul 27 |
comment |
How to help players find friends in a cross-platform mobile game? Personally, I hate open feint. Sure it's easy to implement (in some cases), but it bloats your game, functions horribly or not at all when the player has low or no service, adds a lot of features you'll likely never use, and they sell user data (or so I've read). |
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Jul 27 |
answered | How to help players find friends in a cross-platform mobile game? |
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Jul 27 |
answered | What's the best 2D animator? |
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Jul 27 |
awarded | Scholar |
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Jul 27 |
accepted | What is the technical definition of Sprite Batching? |