210 reputation
111
bio website good-vs-evil.ucoz.com
location Utah
age 21
visits member for 3 years, 7 months
seen Apr 24 at 21:35

I'm a programmer who works in multiple fields, doing library management software for SirsiDynix, and HTML5/JavaScript games for Ninjabee.


Aug
1
answered How to implement object velocity as a vector
Jul
31
comment What article discusses weightmaps for ai control?
Thank you so much, the third link is exactly what I was looking for! I'll make sure to bookmark and remember the term "influence map"...
Jul
31
accepted What article discusses weightmaps for ai control?
Jul
31
asked What article discusses weightmaps for ai control?
Jul
30
awarded  Commentator
Jul
30
comment Physics System ignores collision in some rare cases
Thought that may have been the case, which is part of what I was referring to in my comment about a lack of context. It would also be useful to see a use-case where it fails, and not just pure code.
Jul
30
answered Physics System ignores collision in some rare cases
Jul
30
comment using per pixel collision for an elastic response
What are you asking? That's not a very clear question.
Jul
30
awarded  Teacher
Jul
30
answered Low dexterity game development
Jul
30
answered using per pixel collision for an elastic response
Jul
27
comment Why is my mesh generation algorithm not working properly?
You should include the fix. for(int x = 0; x < total_verts; x += 3).
Jul
27
comment What's the best 2D animator?
Indeed it is, but it already functions extremely well. I'd say probably well enough for your uses.
Jul
27
comment How to help players find friends in a cross-platform mobile game?
Personally, I hate open feint. Sure it's easy to implement (in some cases), but it bloats your game, functions horribly or not at all when the player has low or no service, adds a lot of features you'll likely never use, and they sell user data (or so I've read).
Jul
27
answered How to help players find friends in a cross-platform mobile game?
Jul
27
answered What's the best 2D animator?
Jul
27
awarded  Scholar
Jul
27
accepted What is the technical definition of “sprite batching?”
Jul
25
comment What is the technical definition of “sprite batching?”
So the method of drawing everything to a backbuffer first solves this problem how? Isn't the data still being manipulated one at a time to a single image in memory, and then pushed to the front buffer? I think my understanding must be a bit flawed.
Jul
24
awarded  Student