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Mar 21 |
awarded | Popular Question |
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Mar 8 |
awarded | Yearling |
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Mar 8 |
awarded | Yearling |
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Nov 18 |
awarded | Nice Answer |
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Aug 8 |
answered | Is there an alternative to decals that will let me put bullet holes on a complicated object? |
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Aug 7 |
answered | How to convert a Maya object to a VBO? |
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Aug 7 |
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Android NDK - moving .so files from one project to another Why the -1 ? What's wrong with this? |
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Aug 5 |
awarded | Scholar |
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Aug 5 |
accepted | Android NDK - moving .so files from one project to another |
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Aug 5 |
answered | Android NDK - moving .so files from one project to another |
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Aug 5 |
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Android NDK - moving .so files from one project to another Which is odd as the .so file is there in the libs/armeabi folder. |
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Aug 5 |
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Android NDK - moving .so files from one project to another 08-05 22:57:16.410: WARN/dalvikvm(23479): No implementation found for native Ltcode/tmath/BufferUtils;.copyJni ([FLjava/nio/Buffer;II)V 08-05 22:57:16.420: INFO/GLThread(23479): exiting tid=12 |
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Aug 5 |
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Android NDK - moving .so files from one project to another I've rediscovered the LogCat android output and it has some info: |
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Aug 5 |
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Android NDK - moving .so files from one project to another Actually, scrub that. Here's the full exception in pastebin: pastebin.com/RgGjPcTn |
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Aug 5 |
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Android NDK - moving .so files from one project to another Thanks for the answer! The signature is almost certainly correct because it works in the project I copied it from. The exception is too long to post in its entirety so here's the beginning and end. |
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Aug 4 |
asked | Android NDK - moving .so files from one project to another |
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May 7 |
answered | Conversion from matrix defining rotation and position to camera matrix |
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May 4 |
answered | Skybox texture artifact on edge |
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Apr 25 |
answered | Inverting matrix in HLSL |
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Mar 27 |
comment |
Import a 3D animation into an android game There are lots of formats but none of them are (or should) be tied to the android operating system - just as no image formats or document formats should be tied to an operating system. In the end, it's all just bits and bytes and it's up to you to interpret those or to get a library that does that job for you. I use my own proprietary 3d file format that I output from a home grown 3d modelling program - that's a bit of an extreme example of D.I.Y. though. You could probably write a plugin for Blender that would output in whatever format is convenient for you - even as Java code. |