877 reputation
27
bio website cw-3d.com
location
age
visits member for 2 years, 2 months
seen Aug 9 '11 at 18:44
stats profile views 52

Graphics & tools programmer who also does better than average programmer art.


Mar
21
awarded  Popular Question
Mar
8
awarded  Yearling
Mar
8
awarded  Yearling
Nov
18
awarded  Nice Answer
Aug
8
answered Is there an alternative to decals that will let me put bullet holes on a complicated object?
Aug
7
answered How to convert a Maya object to a VBO?
Aug
7
comment Android NDK - moving .so files from one project to another
Why the -1 ? What's wrong with this?
Aug
5
awarded  Scholar
Aug
5
accepted Android NDK - moving .so files from one project to another
Aug
5
answered Android NDK - moving .so files from one project to another
Aug
5
comment Android NDK - moving .so files from one project to another
Which is odd as the .so file is there in the libs/armeabi folder.
Aug
5
comment Android NDK - moving .so files from one project to another
08-05 22:57:16.410: WARN/dalvikvm(23479): No implementation found for native Ltcode/tmath/BufferUtils;.copyJni ([FLjava/nio/Buffer;II)V 08-05 22:57:16.420: INFO/GLThread(23479): exiting tid=12
Aug
5
comment Android NDK - moving .so files from one project to another
I've rediscovered the LogCat android output and it has some info:
Aug
5
comment Android NDK - moving .so files from one project to another
Actually, scrub that. Here's the full exception in pastebin: pastebin.com/RgGjPcTn
Aug
5
comment Android NDK - moving .so files from one project to another
Thanks for the answer! The signature is almost certainly correct because it works in the project I copied it from. The exception is too long to post in its entirety so here's the beginning and end.
Aug
4
asked Android NDK - moving .so files from one project to another
May
7
answered Conversion from matrix defining rotation and position to camera matrix
May
4
answered Skybox texture artifact on edge
Apr
25
answered Inverting matrix in HLSL
Mar
27
comment Import a 3D animation into an android game
There are lots of formats but none of them are (or should) be tied to the android operating system - just as no image formats or document formats should be tied to an operating system. In the end, it's all just bits and bytes and it's up to you to interpret those or to get a library that does that job for you. I use my own proprietary 3d file format that I output from a home grown 3d modelling program - that's a bit of an extreme example of D.I.Y. though. You could probably write a plugin for Blender that would output in whatever format is convenient for you - even as Java code.