| bio | website | |
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| location | ||
| age | ||
| visits | member for | 2 years, 3 months |
| seen | May 18 at 17:23 | |
| stats | profile views | 30 |
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Jun 14 |
awarded | Popular Question |
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Apr 2 |
awarded | Notable Question |
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Dec 29 |
comment |
Iterating 1D array and getting 2D tile position Thank you! The asymmetrical aspect also explains why my attempts ended up with a cube overlapping on the edge, or starting slightly in from it. |
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Dec 29 |
accepted | Iterating 1D array and getting 2D tile position |
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Dec 29 |
asked | Iterating 1D array and getting 2D tile position |
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Aug 13 |
awarded | Popular Question |
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May 5 |
awarded | Popular Question |
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Mar 7 |
awarded | Yearling |
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Nov 20 |
accepted | Moving two objects proportionally |
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Nov 20 |
comment |
Moving two objects proportionally How do I speed up/slow down the rate of position change? At the moment, it's pretty much the same as my original attempt. If I change the value of 0.9, then the range doesn't remain between 0.1 and 1 for object A. |
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Nov 20 |
revised |
Moving two objects proportionally added 2 characters in body |
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Nov 20 |
comment |
Moving two objects proportionally @TrevorPowell - I've added some extra information, but I found that when the user lets go and the object falls back down due to gravity, even though its position is 4.5, Object A's position keeps decreasing each time the user lets go of B. I got rid of the 0.001f and that fixed the problem, but Object A moves too fast without that damping. |
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Nov 20 |
comment |
Moving two objects proportionally I've updated the question. Hopefully the information is more useful. |
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Nov 20 |
revised |
Moving two objects proportionally added 573 characters in body |
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Nov 20 |
accepted | Scrolling background loop |
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Nov 20 |
asked | Moving two objects proportionally |
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Sep 26 |
awarded | Nice Question |
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Sep 21 |
accepted | Examples of faking 3D |
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Sep 21 |
awarded | Commentator |
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Sep 21 |
comment |
Examples of faking 3D I've updated the post with a video I just found. |