390 reputation
411
bio website
location Kansas City, MO
age 28
visits member for 3 years, 5 months
seen Mar 31 '13 at 17:19

Indie game dev in the making. Still learning, but enthusiastic!


Jul
2
awarded  Notable Question
Jun
8
awarded  Notable Question
Apr
9
awarded  Popular Question
Mar
26
awarded  Good Question
Dec
11
awarded  Popular Question
Oct
14
awarded  Popular Question
Jun
28
awarded  Critic
Jun
28
comment What are some good examples of exuberant in-game instructions for telling the player to repeatedly smash a button?
The peeps over at ux.stackexchange.com would probably be able to help with a graphics question like this.
Jun
22
revised Is it better to hard code data or find an algorithm?
deleted 64 characters in body
Jun
22
accepted How to differentiate a tap from a drag
Jun
21
revised Is it better to hard code data or find an algorithm?
added 175 characters in body
Jun
21
asked Is it better to hard code data or find an algorithm?
Mar
4
awarded  Yearling
Jan
9
revised How to differentiate a tap from a drag
edited tags
Jan
8
asked How to differentiate a tap from a drag
Jan
3
accepted Where does touch control logic go?
Jan
2
comment Where does touch control logic go?
If I have the touch logic in the object itself, I can move them all freely, but I can't have the objects react to the layer events. But if I have the touch logic in the layer, then I can only move one at a time, but the events are happening them at the same time.
Jan
2
comment Where does touch control logic go?
I do have the CCTouchMoved methods defined, I just didn't include them in the question :P
Jan
2
asked Where does touch control logic go?
Dec
22
accepted How do you save and load settings for an iOS game?