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Apr
25
revised OpenGL [LWJGL3] - Matrix4x4 not rotating correctly
added 6 characters in body
Apr
24
revised Perlin noise looks uncoherent on higher z
deleted 2 characters in body
Apr
14
revised Calculate average of arbitrary amount of quaternions (recursion)
fix syntax error
Apr
8
revised Static variable not holding its value
grammar
Mar
18
revised Why does Mathf.Log(x) return infinity in this case?
use φ/ψ instead of Φ/φ
Mar
17
revised Why does Mathf.Log(x) return infinity in this case?
add link to C# code
Mar
14
revised What is easiest way to move towards and along the edge on a hex grid?
only propagate dx an dy outside the loop
Jan
31
revised OpenGL ES, orthographic projection and viewport
spelling and grammar
Jan
20
revised understanding spatial hash function behaviour and Knuth for int64
edited tags
Dec
26
revised Method causes OutOfMemory error
deleted 31 characters in body
Dec
26
revised Method causes OutOfMemory error
added 239 characters in body
Oct
14
revised How to choose and scale heuristics for A-star on a graph?
fix keyword in title
May
5
revised Algorithm that always returns the same pseudorandom output if given the same input of seed, x and y?
add murmurhash speed comparison
May
5
revised Algorithm that always returns the same pseudorandom output if given the same input of seed, x and y?
shorter code
May
5
revised Algorithm that always returns the same pseudorandom output if given the same input of seed, x and y?
add C++ implementation
Apr
11
revised Quaternion Slerp and Lerp implementation (with overshoot)
better solution for lerp instead of slerp and a few tweaks
Feb
17
revised Affine transformation: rotate a plane parallel to another plane
typo
Jan
11
revised Rotate can I rotate an object to a target angle using Euler Angles?
edited tags
Dec
24
revised Hexagon collision detection for fast moving objects?
tweak tags
Oct
30
revised Why is Euler integration sometimes preferred over RK4 even if RK4 is more accurate?
edited title