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Apr
25
answered OpenGL [LWJGL3] - Matrix4x4 not rotating correctly
Apr
24
answered Perlin noise looks uncoherent on higher z
Apr
23
answered How to compute a transformation matrix that describes each position and rotation on a sphere?
Apr
14
answered Calculate average of arbitrary amount of quaternions (recursion)
Apr
13
answered Why does transforming a Vector3 by a Quaternion result in reversed Z?
Mar
29
answered Convert a direction vector (normalized) to rotation?
Mar
21
answered Opengl occlusion culling huge performance drop
Mar
21
answered How does this point2LineDist() method works?
Mar
21
answered An algorithm for forming unit groups
Mar
17
answered Why does Mathf.Log(x) return infinity in this case?
Mar
13
answered What is easiest way to move towards and along the edge on a hex grid?
Mar
12
answered calculating the weights for direction vectors to a target
Mar
9
answered 360 degree quaternion interpolation?
Mar
6
answered Velocity Relative To A Vector
Jan
20
answered understanding spatial hash function behaviour and Knuth for int64
Dec
28
answered Efficient movement of units to different points with different speeds
Dec
26
answered Method causes OutOfMemory error
Dec
24
answered Trying to open an .fx file, text editor full of random symbols
Dec
18
answered Distance between two lines (textbook answer vs practical application)
Oct
16
answered Get all points of a parabola