16,381 reputation
23466
bio website sam.zoy.org
location Paris, France
age 36
visits member for 3 years, 6 months
seen 3 hours ago

I live in Paris, France.

I work on video games (computers and consoles) for a living. I write free software and all kind of crazy shit for fun. My interests: image processing, video coding, rendering, game development, maths, physics, compression, cryptography.


Aug
9
answered How do I get rid of this coloured border on my sprite?
Aug
4
answered Integration error in high velocity
Jul
1
answered How can I determine the extreme color values in a texture?
Jul
1
answered Unreal Engine 4 — Casting
Jun
26
answered How can I simplify this code to compute the shortest rotation between two angles?
Jun
22
answered How to obtain the currently bound texture ID in an openGL ES 2.0 project
Jun
4
answered Convert vector interpolation to quaternion interpolation? (Catmull-Rom)
May
29
answered How to rotate a set of points on z = 0 plane in 3-D, preserving pairwise distances?
May
25
answered Draw a rotated rectfill in Allegro 4.2?
Apr
20
answered Find closest point from an origin, in a mesh
Apr
2
answered Having trouble setting color in fragment shader
Apr
1
answered How to use mocaps in your game if they don't loop smoothly?
Mar
27
answered How can I project a 3D point onto a 3D line?
Mar
27
answered Compute world position by walking N units along spline?
Mar
23
answered How do I lerp between values that loop (such as hue or rotation)?
Mar
23
answered Compute cone angle (cos) given side and hypotenuse vectors at time 0 and world matrix at time 1
Mar
21
answered Which Unreal Engine 4 project files can I ignore in source control?
Mar
19
answered Sweep collision between two moving spheres?
Mar
6
answered From Position/Target to Orientation/Elevation
Mar
4
answered Given face normal and vertices of a triangle, how to find the acyclic order of vertices?