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Jan
20
answered understanding spatial hash function behaviour and Knuth for int64
Dec
28
answered Efficient movement of units to different points with different speeds
Dec
26
answered Method causes OutOfMemory error
Dec
24
answered Trying to open an .fx file, text editor full of random symbols
Dec
18
answered Distance between two lines (textbook answer vs practical application)
Oct
16
answered Get all points of a parabola
Oct
1
answered SDL_LoadBMP into glTexImage2D results in scewed colors
Jul
18
answered Why is the drag force multiplied by the inverse normalised velocity vector?
Jul
9
answered Why do we need a fourth coordinate to divide by z?
May
24
answered How to calculate normal vector of a curve?
May
10
answered What is an efficient packing algorithm for packing rectangles into a polygon?
Apr
13
answered Usage of math.Atan2 in a 3D coordinate system with Unity
Apr
11
answered XNA Starting a parallel Thread during a draw loop is slower than doing the same task in the main thread in update loop
Apr
11
answered Bug in XNA Developer function CalculateEigenVector() from the file “xnacollision.cpp”?
Apr
11
answered Quaternion Slerp and Lerp implementation (with overshoot)
Apr
4
answered Algorithm that always returns the same pseudorandom output if given the same input of seed, x and y?
Feb
14
answered Rotating an object with quaternion
Feb
14
answered Affine transformation: rotate a plane parallel to another plane
Jan
6
answered Scaling world - projection, view or separate matrix?
Dec
20
answered Help finding time of collision