12,037 reputation
22654
bio website sam.zoy.org
location Paris, France
age 34
visits member for 2 years, 2 months
seen 23 hours ago
stats profile views 917

I live in Paris, France.

I work on PlayStation, Xbox and computer games for a living. I write free software and all kind of crazy shit for fun. My interests: image processing, video coding, game development, maths, physics, compression, cryptography.


Nov
2
revised How can I rotate about an arbitrary point in 3D (instead of the origin)?
correct a serious mistake in the calculations
Nov
2
revised How can I rotate about an arbitrary point in 3D (instead of the origin)?
add a summary
Nov
2
comment How can I rotate about an arbitrary point in 3D (instead of the origin)?
Seriously, could the people who upvote answers actually read them? I gave a method, an efficient formula, and even a demonstration. Yet the only upvoted answer, while providing some valuable information (and also some plainly wrong information), features none of these and does not even answer the question!
Nov
2
comment How can I rotate about an arbitrary point in 3D (instead of the origin)?
Sorry, but the matrix R is not a rotation matrix so it does not fit in the SQT system at all. You cannot "construct the rotation quaternion" that way. In fact the rotation quaternion does not change, it's the translation (and only the translation) that needs to be adapted.
Nov
2
revised How can I rotate about an arbitrary point in 3D (instead of the origin)?
more homogeneous computation
Nov
2
awarded  Analytical
Nov
2
revised How to calculate vertex normals for a mesh in Java in OpenGL ES?
fix spelling and layout
Nov
2
comment How can I model the physics of an air blower?
The amount of turbulence is more worrisome than the balls. Usually a velocity vector field is a good approximation in the case of steady flow (achieved with a very slow flow and/or very high viscosity). Some authors handle that problem by also computing a turbulence field, but that's more complicated to handle at runtime.
Nov
2
suggested suggested edit on How to calculate vertex normals for a mesh in Java in OpenGL ES?
Nov
1
revised How can I rotate about an arbitrary point in 3D (instead of the origin)?
shorter answer
Nov
1
answered How can I model the physics of an air blower?
Nov
1
revised How can I rotate about an arbitrary point in 3D (instead of the origin)?
minor tweaks
Nov
1
answered How can I rotate about an arbitrary point in 3D (instead of the origin)?
Oct
27
answered Interpolating from Current- to Target-value every frame
Oct
24
answered How much extra power is required for a stereoscopic 3D game?
Oct
21
answered XNA Rotation results in a pixelated image
Oct
21
awarded  Nice Question
Oct
21
comment How does one avoid the “staircase effect” in pixel art motion?
I don't think any decent oldschool game would have implemented a diagonal movement that has that staircase effect, because it would have looked like crap. Not looking like crap is a major part of the oldschool effect I wish to achieve :-)
Oct
21
answered What technologies are required for 3D game development?
Oct
21
comment How does one avoid the “staircase effect” in pixel art motion?
+1 for pointing out an upper bound for v. Ilmari's suggestion is more detailed but you're providing useful information.