| bio | website | sam.zoy.org |
|---|---|---|
| location | Paris, France | |
| age | 34 | |
| visits | member for | 2 years, 2 months |
| seen | 10 hours ago | |
| stats | profile views | 917 |
I live in Paris, France.
I work on PlayStation, Xbox and computer games for a living. I write free software and all kind of crazy shit for fun. My interests: image processing, video coding, game development, maths, physics, compression, cryptography.
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Feb 22 |
revised |
OpenGL - can't use glew 3.0 clarify |
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Feb 22 |
reviewed | Approve suggested edit on Complete Math Library for use in OpenGL ES 2.0 Game? |
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Feb 21 |
answered | OpenGL - can't use glew 3.0 |
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Feb 20 |
awarded | Enlightened |
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Feb 17 |
answered | Perlin Noise for game terrain; math error (unexpected breaks in terrain (3D grid)) |
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Feb 17 |
comment |
How can I replicate the color limitations of the NES with an HLSL pixel shader? This is not the NES colour palette at all. The NES didn’t use 8-bit RGB, it used a fixed palette of about 50 to 60 colours in the YPbPr space. |
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Feb 17 |
comment |
What's the best way of translating a 2D vector into the closest 8-way compass direction? A map with float2 as the key? This doesn’t look very serious. |
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Feb 14 |
comment |
What's the best way of translating a 2D vector into the closest 8-way compass direction? +1 by the way, I really think this is the most straightforward and rigourous answer. |
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Feb 14 |
comment |
What are the main requirements to port a game to Linux About Valve, note that they hired Sam Lantinga, the original author of libSDL. |
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Feb 14 |
comment |
Animate part of .3ds object using lib3ds library @Sidar I approved your edit and further removed the signature at the bottom of the post, so it's that second edit that appears. You can still see yours in the history. |
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Feb 14 |
reviewed | Edit suggested edit on Animate part of .3ds object using lib3ds library |
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Feb 14 |
revised |
Animate part of .3ds object using lib3ds library Made the question easier to read. |
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Feb 14 |
reviewed | Approve suggested edit on Libgdx Particle Editor: Blank UI elements |
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Feb 14 |
comment |
What's the best way of translating a 2D vector into the closest 8-way compass direction? It's perfectly OK to answer your own question. But I would consider not using atan2 to be a bad decision; your code is a lot longer and difficult to understand. It's also... very wrong: where did you get these 0.5 and 2 values? You would probably need sqrt(2)/2 and sqrt(2)+1 instead. |
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Feb 14 |
comment |
What's the best way of translating a 2D vector into the closest 8-way compass direction? Note that it's usually atan2(y,x), not atan2(x,y). |
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Feb 13 |
comment |
Using two FBOs results in the second FBO having nothing drawn to Have you tried gDEBugger maybe? |
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Feb 12 |
comment |
3D isometric depth sorting The reason no algorithm seems to handle what you are looking for is because there is no such algorithm. It's not possible to Z-sort tiles in the generic case. Even in a situation where there is a solution, it may be hard to find it (look for "topological sort"). The obvious option is to use a Z-buffer. |
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Feb 12 |
reviewed | Approve suggested edit on How to structure (the code in) a multiplayer game |
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Feb 12 |
revised |
Is Carmack right about PC performance? And does Windows 8 address his concerns? fix and shorten title |
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Feb 12 |
awarded | opengl |