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Mar
9
answered 360 degree quaternion interpolation?
Mar
6
answered Velocity Relative To A Vector
Mar
4
awarded  Yearling
Feb
28
comment Efficiently calculating best nearest sphere from a point in 3D space
You say “a” point. Do you really have only one point? Also, do the spheres move?
Feb
10
awarded  Revival
Feb
9
awarded  Nice Answer
Jan
31
reviewed Close Fragment shader, tint color problem
Jan
31
revised OpenGL ES, orthographic projection and viewport
spelling and grammar
Jan
30
comment How can I randomly spawn circles on a screen but make sure they don't overlap?
How can one know that the algorithm will not loop forever?
Jan
20
revised understanding spatial hash function behaviour and Knuth for int64
edited tags
Jan
20
answered understanding spatial hash function behaviour and Knuth for int64
Dec
28
answered Efficient movement of units to different points with different speeds
Dec
26
comment Method causes OutOfMemory error
@Milen because TriggerSpecialCubeAbility uses a GameObject; I have no knowledge of how Unity classes can be extended, so I suppose you could create a CubeGameObject class, add hasBeenTriggered there, and change the TriggerSpecialCubeAbility prototype, which would be more type-safe.
Dec
26
revised Method causes OutOfMemory error
deleted 31 characters in body
Dec
26
revised Method causes OutOfMemory error
added 239 characters in body
Dec
26
answered Method causes OutOfMemory error
Dec
24
answered Trying to open an .fx file, text editor full of random symbols
Dec
24
comment Is Flash (Flash/Flex/AIR) a still maintained technology (either officially / 3rd party) suitable for Web Player (linux) and mobiles?
As a Linux user for 20 years, I don’t even think Flash has had a present on Linux. It’s always been lagging terribly behind the Windows port in terms of performance.
Dec
24
comment OpenGL Face Order
How did you set up your depth buffer?
Dec
24
comment How to avoid cost comparison each and every frame?
This site is about real world problems that game developers have. You should really accept to ignore the problem, or you’ll just be getting overengineered answers that are not helpful to anyone else.