12,462 reputation
22754
bio website sam.zoy.org
location Paris, France
age 34
visits member for 2 years, 3 months
seen 8 hours ago
stats profile views 938

I live in Paris, France.

I work on PlayStation, Xbox and computer games for a living. I write free software and all kind of crazy shit for fun. My interests: image processing, video coding, game development, maths, physics, compression, cryptography.


Apr
6
reviewed Approve suggested edit on Updating OpenGL ES 1.1 based iPhone game to use Open GL ES 2.0
Mar
29
comment Why is my sky color calculation in Mathematica incorrect?
The question is really too localised and might get closed, but thanks for the paper link, it's interesting.
Mar
29
answered Why is my sky color calculation in Mathematica incorrect?
Mar
28
comment Why are graphics engines writern in C/C++, when games are GPU bound?
This question really lacks acceptability of premises. A lot of the games I know are CPU bound.
Mar
20
comment Why do game engines convert models to triangles compared to keeping it as four side polygon
Being coplanar doesn’t “ALWAYS define a flat plane”.
Mar
15
answered An object twice as close appears twice as big?
Mar
11
comment Handling window resize with arbitrary aspect ratios
possible duplicate of Scaling a game view with letterboxes?
Mar
11
revised lemniscate of Bernoulli
spelling
Mar
9
reviewed Approve suggested edit on Merging InputProcessor and GestureDetector
Mar
9
reviewed Approve suggested edit on SpriteBatch.Begin() making my model not render correctly
Mar
9
reviewed Approve suggested edit on How do I calculate distance from a point to a rectangle?
Mar
9
reviewed Approve suggested edit on How do I get the child of a unique parent in ActionScript?
Mar
9
reviewed Approve suggested edit on LibGDX Swipe Detection Left and Right
Mar
8
reviewed Edit suggested edit on Distance between two objects?
Mar
8
revised Distance between two objects?
Added mention of 'surfaces'
Mar
7
awarded  Good Answer
Mar
4
revised Defining an OpenGL unit
typesetting
Mar
4
reviewed Close Do any open source JavaScript 3D physics engines exist?
Mar
4
reviewed Approve suggested edit on Collision Resolution: How to avoid Interpenetration/Tunneling Caused by Prior Collision Handling?
Mar
4
awarded  Yearling