11,985 reputation
22654
bio website sam.zoy.org
location Paris, France
age 34
visits member for 2 years, 2 months
seen 22 hours ago
stats profile views 915

I live in Paris, France.

I work on PlayStation, Xbox and computer games for a living. I write free software and all kind of crazy shit for fun. My interests: image processing, video coding, game development, maths, physics, compression, cryptography.


21h
awarded  Nice Answer
1d
comment Hexagon collision detection for fast moving objects?
@madshogo You're right. I assumed that the timestep was small enough compared to object sizes that this wouldn't be a problem, but it's certainly not very robust in the general case. I'll look into fixing it.
1d
answered Hexagon collision detection for fast moving objects?
May
14
awarded  Guru
May
14
awarded  Nice Answer
Apr
26
awarded  Announcer
Apr
22
awarded  Nice Answer
Apr
6
reviewed Approve suggested edit on Updating OpenGL ES 1.1 based iPhone game to use Open GL ES 2.0
Mar
29
comment Why is my sky color calculation in Mathematica incorrect?
The question is really too localised and might get closed, but thanks for the paper link, it's interesting.
Mar
29
answered Why is my sky color calculation in Mathematica incorrect?
Mar
28
comment Why are graphics engines writern in C/C++, when games are GPU bound?
This question really lacks acceptability of premises. A lot of the games I know are CPU bound.
Mar
20
comment Why do game engines convert models to triangles compared to keeping it as four side polygon
Being coplanar doesn’t “ALWAYS define a flat plane”.
Mar
15
answered An object twice as close appears twice as big?
Mar
11
comment Handling window resize with arbitrary aspect ratios
possible duplicate of Scaling a game view with letterboxes?
Mar
11
revised lemniscate of Bernoulli
spelling
Mar
9
reviewed Approve suggested edit on Merging InputProcessor and GestureDetector
Mar
9
reviewed Approve suggested edit on SpriteBatch.Begin() making my model not render correctly
Mar
9
reviewed Approve suggested edit on How do I calculate distance from a point to a rectangle?
Mar
9
reviewed Approve suggested edit on How do I get the child of a unique parent in ActionScript?
Mar
9
reviewed Approve suggested edit on LibGDX Swipe Detection Left and Right