219 reputation
27
bio website
location Brazil
age 19
visits member for 3 years, 1 month
seen Mar 22 at 1:40

Learning...


Mar
24
awarded  Notable Question
Oct
17
awarded  Popular Question
Aug
15
awarded  Yearling
Jul
22
awarded  Popular Question
Mar
22
comment 3Ds Max is exporting model with more normals than vertices
Actually the .dae file doesn't have any index array. Which I found very weird too.
Mar
22
asked 3Ds Max is exporting model with more normals than vertices
Nov
11
accepted What is UVIndex and how do I use it on OpenGL?
Nov
10
revised What is UVIndex and how do I use it on OpenGL?
added 93 characters in body
Nov
10
revised What is UVIndex and how do I use it on OpenGL?
edited tags
Nov
10
asked What is UVIndex and how do I use it on OpenGL?
Apr
30
comment How to ensure that a 3D coordinate at Z=1 act like a 2D coordinate (using perspective projection)
omg I guess I have to learn how to use that search box right up there. Thanks that helps and is easier than I thought.
Apr
30
asked How to ensure that a 3D coordinate at Z=1 act like a 2D coordinate (using perspective projection)
Apr
22
awarded  Teacher
Apr
20
answered Math topics for 3D graphics programming
Apr
5
accepted Can't understand these UV texture coordinates (range is NOT 0.0 to 1.0)
Apr
4
revised Can't understand these UV texture coordinates (range is NOT 0.0 to 1.0)
correcting incorrect info
Apr
4
revised Can't understand these UV texture coordinates (range is NOT 0.0 to 1.0)
English mistakes
Apr
4
revised Can't understand these UV texture coordinates (range is NOT 0.0 to 1.0)
added 319 characters in body
Apr
4
asked Can't understand these UV texture coordinates (range is NOT 0.0 to 1.0)
Mar
24
comment How to create a perspective field of view matrix?
I have no idea why, but if I transpose it then it doesn't work, I also thought that I was supposed to transpose it, but it works fine the way it is on the msdn page.