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31
Why are big files better than small files for consoles?
nov 26 '11 at 17:54
19
How does a single programmer make a game?
may 16 '11 at 10:28
13
Is Java viable for serious game development?
mar 14 '12 at 2:11
8
Random number hlsl
jul 20 '12 at 23:30
7
Marching squares: Finding multiple contours within one source field?
aug 26 '11 at 21:11
6
How to implement collision detection of portals?
mar 6 at 21:02
6
Typical Maximum steering angle of a real car
feb 25 at 23:58
6
Shader optimization - Cg/HLSL pseudo and via multiplication
mar 27 '12 at 19:38
5
Matrix in constant buffer on the GPU contains NaNs but not on the CPU
mar 2 at 15:59
5
Score vs. Kills in a casual game
may 27 '12 at 23:46
5
Why are textures always square powers of two? What if they aren't?
mar 26 '12 at 1:09
5
Is there any advantage in using DX10/11 for a 2D game?
mar 18 '12 at 2:00
5
Coding for a really, really high-resolution display array
feb 17 '12 at 20:13
5
How to determine the maximum supported level of anisotropic filtering for a graphics card
jul 27 '11 at 21:28
5
Common pattern to scale “real units” to pixels?
jul 23 '11 at 10:26
5
Which is better, one big level model or multiple smaller level models?
may 21 '11 at 19:13
5
How to handle mouse input in XNA?
may 1 '11 at 15:21
4
OpenGL ES 2.0: 2D game rendering, no performance gain with glDraw call batching
may 18 at 1:22
4
Path-finding with obstacles that can be destroyed
mar 9 at 12:26
4
Guidelines when rigging a character
feb 10 at 22:25
4
Only apply Advanced Graphics on high FPS Dynamically
aug 25 at 20:49
4
How is the Call of Duty checkpoint system implemented?
aug 13 at 0:18
4
Predicting physics/trajectory for pool/billiards games
aug 1 at 21:35
4
Improving the efficiency of frustum culling
mar 27 '12 at 14:14
4
Xna - How do you use large animations for a menu
mar 19 '11 at 17:48
4
Restricting joystick within a radius of center
mar 6 '11 at 0:17
3
Partially observable game map — is A* appropriate?
apr 25 at 0:39
3
HLSL compiler specification (optimizations)
jan 20 at 14:59
3
Flip sprite vertically AND horizontally?
jan 13 at 18:31
3
Precomputing SSAO causes driver timeout
dec 23 at 10:40
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