Adam's user avatar
Adam's user avatar
Adam's user avatar
Adam
  • Member for 13 years
  • Last seen this week
39 votes
Accepted

Why are big files better than small files for consoles?

31 votes

How does a single non-artistic programmer make a game?

16 votes

Typical Maximum steering angle of a real car

16 votes

1v1 bartering brain game – see any problems?

15 votes
Accepted

Random number hlsl

15 votes

Is Java viable for serious game development?

13 votes

24-Bit Colordepth not enough?

13 votes

How do mipmapping, anti-aliasing and anisotropic filtering contribute to rendering quality?

8 votes

Random black pixels GLSL shader bug

8 votes

It's possible to use more than 4 channels of a texture in GLSL?

7 votes

Why are textures always square powers of two? What if they aren't?

7 votes
Accepted

Marching squares: Finding multiple contours within one source field?

6 votes

C++ low-level optimization tips

6 votes
Accepted

Common pattern to scale "real units" to pixels?

6 votes

How to handle mouse input in XNA?

6 votes
Accepted

Shader optimization - Cg/HLSL pseudo and via multiplication

6 votes

Coding for a really, really high-resolution display array

6 votes

How to implement collision detection of portals?

6 votes
Accepted

Flip sprite vertically AND horizontally?

6 votes

What version of OpenGL should I target for Steam?

5 votes

Why should a game include a range of possible damage values per hit?

5 votes

Score vs. Kills in a casual game

5 votes
Accepted

Predicting physics/trajectory for pool/billiards games

5 votes
Accepted

Matrix in constant buffer on the GPU contains NaNs but not on the CPU

5 votes

Path-finding with obstacles that can be destroyed

5 votes

Does DirectX implement Triple Buffering?

5 votes

Where is the XACT documentation?

5 votes

What caused "falling out of the world" and what fixed it?

5 votes

Is there any advantage in using DX10/11 for a 2D game?

5 votes
Accepted

Improving the efficiency of frustum culling

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