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visits member for 3 years, 1 month
seen Apr 13 at 21:26

Apr
13
comment How do I determine a device's default orientation?
Looks like a duplicate of stackoverflow.com/questions/4553650/…
Mar
24
comment How to prevent that a MMORPG dies when the provider ceases to provide hosting?
I suspect the legal solution would involve escrow - en.wikipedia.org/wiki/Source_code_escrow
Mar
2
awarded  Yearling
Feb
19
awarded  Enlightened
Feb
19
awarded  Nice Answer
Jan
19
answered DirectX11 pixel shader in pipeline is missing
Jan
19
comment DirectX11 pixel shader in pipeline is missing
Have you tried D3D11_CREATE_DEVICE_DEBUG?
Jan
12
answered How to draw many identical quads in WebGL efficiently?
Jan
5
answered Why do I get an access violation while reading the pixels of an SDL_Surface as follows?
Jan
2
answered Why would I lose the D3D device during an HLSL unroll?
Jan
2
comment Is setting the render target back to backbuffer supposed to take long?
8000x8000x4bpp = ~256MB just for the colour buffer. You can double that if there's a depth buffer. It might be you're running out of video memory and it's having to transfer lots of data back and forth to main memory every frame.
Jan
2
reviewed Close Simulating (Human) Needs?
Jan
2
awarded  Custodian
Dec
10
answered How to program an enemy to attack when someone gets near it?
Dec
4
comment How can I “stick” objects to tables in Skyrim and still allow those objects to be player-interactable?
Do other tables work any better? Do other items sit better on that table?
Dec
1
answered How to correctly aggregate networked data into UDP packets while avoiding fragmentation
Nov
29
answered Selecting a color that will be readable overlapped upon another?
Nov
29
comment Selecting a color that will be readable overlapped upon another?
This won't work with every colour. Try (127,127,127) for example.
Nov
25
comment Compiling 2 Dimensional Constant Arrays Right into Pixel Shader to use as Lookup Table
The spec is at msdn.microsoft.com/en-us/library/windows/desktop/… - some hardware may support more. Note that for D3D9 the limit is significantly smaller (256 IIRC).
Nov
24
comment Why swapping buffers takes different amounts of time?
I don't have Linux. Why not try it and see if it works?