461 reputation
316
bio website this.domain.name
location United Kingdom
age
visits member for 3 years, 8 months
seen Oct 8 at 7:17

Jul
23
awarded  Popular Question
Jul
2
awarded  Curious
Feb
13
awarded  Popular Question
Jan
21
comment How can I create a glitter effect?
Wouldn't a normal and specular map let you do this via a texture?
Sep
30
awarded  Nice Answer
Sep
30
awarded  Yearling
Sep
30
answered How can I make the “Strength” attribute more attractive to Wizard/Caster classes in a RPG game?
Sep
24
comment Modern opengl for direct3d programmers
I accept this, and I'll withdraw the question shortly. It's too broad anyway. If and when I have specific questions I'll ask them
Sep
24
comment Modern opengl for direct3d programmers
Thanks, I'll take a look at those and see if they seem to cover what I want :)
Sep
24
comment Modern opengl for direct3d programmers
Thanks, I'd seem some of this already. The reference is good, but unless I know what I need to do in opengl to say create a pixel shader and set parameters to it, it's hard to know what to look up. The articles are useful :)
Sep
24
comment Modern opengl for direct3d programmers
Well, I hoped someone might know of a reference that listed the concepts, "Index Buffers, Vertex Buffers, Pixel Shaders" and under each one just had a quick reference to the necessary functions and that pointed out anything that was different from how they worked in direct3d. I don't really need a book or an in depth tutorial. But yeah I get that it's not that different a question.
Sep
24
comment MMO, server-side line of sight
> what loot they would drop Off topic but I seem to remember that for weapons and armor it showed the enemy wearing that equipment so obviously needed to tell the client what it was.
Sep
24
asked Modern opengl for direct3d programmers
Sep
3
accepted OpenGL and constant buffers
Sep
3
comment OpenGL and constant buffers
That looks exactly like it, thank you. The problem sometimes is knowing what to search for when you don't know what something is called in opengl. Please put it as an answer I can accept.
Sep
3
asked OpenGL and constant buffers
Aug
22
comment Unused constant buffers in shaders
Indeed. Although I have a few constants for some of the shaders that are single floats such as a time do do animations. I'll find a way though :)
Aug
22
comment Unused constant buffers in shaders
Great, thank you. The idea of creating a common C++/HLSL header using preprocessor macros is a great one too, at the moment I'm maintaining two almost identical sets of definitions. Although padding might be an issue...
Aug
21
asked Unused constant buffers in shaders
Aug
8
awarded  Popular Question