| bio | website | |
|---|---|---|
| location | India | |
| age | 23 | |
| visits | member for | 2 years, 2 months |
| seen | Apr 10 at 4:08 | |
| stats | profile views | 26 |
Flash game developer. Now entering the world of Java and Android.
|
Feb 6 |
awarded | Popular Question |
|
Mar 26 |
awarded | Popular Question |
|
Feb 28 |
awarded | Teacher |
|
Feb 28 |
answered | Multiplayer box2d networking for turn based game |
|
Feb 28 |
accepted | Implementing top view physics using box2D |
|
Aug 5 |
accepted | Red5 or zendZMF or BlazeDS or Cirrus? |
|
Aug 5 |
answered | Red5 or zendZMF or BlazeDS or Cirrus? |
|
Jul 10 |
comment |
Game Server Framework / Engine that supports AMF? Cirrus works great without much hassle. You need to set up a webservice for exchanging peerIDs which is essential for cirrus to operate. Its free(atleast for now). Don't know if it can be used commercially now. |
|
Jun 30 |
comment |
Red5 or zendZMF or BlazeDS or Cirrus? Cirrus is working like a charm..Don't know abt the licensing issues yet.. |
|
Apr 28 |
asked | How to implement Long Polling with PHP and flash? |
|
Apr 20 |
asked | Red5 or zendZMF or BlazeDS or Cirrus? |
|
Apr 4 |
comment |
Pros and Cons of AMF in multiplayer flash game? As I read more I get more questions sadly. Since they're related I try to bunch em up together. I see u've answered many of my questions. Thank you. |
|
Apr 3 |
revised |
Pros and Cons of AMF in multiplayer flash game? added 365 characters in body |
|
Apr 2 |
accepted | Pros and Cons of AMF in multiplayer flash game? |
|
Mar 29 |
revised |
Pros and Cons of AMF in multiplayer flash game? added 47 characters in body |
|
Mar 29 |
asked | Pros and Cons of AMF in multiplayer flash game? |
|
Mar 19 |
accepted | How does flash store (represent) movieclips and sprites? |
|
Mar 19 |
comment |
How does flash store (represent) movieclips and sprites? OK...here's what i'm trying to do...I'm using Box2D and I put sprites or movieclips as the Box2D object's 'skin'. Previously I created a combination of Box2D primitive shapes that resembled the sprite but it was never satisfactory as the sprite was not a regular shape...some bits were sicking out which were not over the underlying box2D shape. So I wanted a way to replicate the sprite's shape programmatically and create a Box2D shape that resembled the sprite's shape so that the collisions would look realistic there'll be no overlapping of sprites as in the previous case. |
|
Mar 18 |
asked | How does flash store (represent) movieclips and sprites? |
|
Mar 13 |
awarded | Scholar |