Félix Saparelli

less info
135 reputation
5
bio website passcod.name
location New Zealand
age 21
visits member for 3 years, 5 months
seen Sep 6 '13 at 3:08

I make stuff. Talk to me.


Aug
30
awarded  Popular Question
Aug
27
awarded  Autobiographer
Mar
2
awarded  Critic
Feb
27
comment Physics-perfect (or somewhere near) 3d sound engine
Most parameters would actually be controlled: consider a closed (sealed), cubic room with walls of a particular material (of which properties I define), air temp, pressure, humidity, etc are all controlled. Ears are human. I don't even need to consider the rest of the body. In fact, instead of black-listing, I can specify exactly which params I use, and define (constant) all the rest. It's my (virtual) world: I define it as I want it to be.
Feb
27
awarded  Supporter
Feb
27
comment Physics-perfect (or somewhere near) 3d sound engine
Hmm. I'm thinking... could I create a room the shape of a flute, determine (sample) the sound made by each hole (params: speed of air flow, angle) and use such technology to get the sound the flute would make? Then attach this to a source moving towards the player, calculate Doppler... and that's good enough for me.
Feb
27
comment Physics-perfect (or somewhere near) 3d sound engine
I can fake a lot. Just... much less than contemporary video games. Which is the point: I'm not creating a video game, but an audio game. Kinda.
Feb
27
comment Physics-perfect (or somewhere near) 3d sound engine
Interesting stuff. This is what I mean, and it being not done yet does not hinder me. I do not plan to begin actual (non-conceptual) work on it before 1-2 years.
Feb
27
comment Physics-perfect (or somewhere near) 3d sound engine
Well, the whole game idea revolves around moving objects making sound. The example given is over-complex on purpose, however the game idea does involve realistically-sounding objects in movement.
Feb
25
comment Physics-perfect (or somewhere near) 3d sound engine
@Red Duck: b) is not valid. The hit sound, maybe... but the sound it makes while in the air, certainly not.
Feb
25
comment Physics-perfect (or somewhere near) 3d sound engine
@Yourdoom: that is what I want. And I do not only want the sound of the hit. I want the sound it will make while spinning towards the listener, and away from him. That is indeed very resource intensive.
Feb
25
awarded  Student
Feb
25
comment Physics-perfect (or somewhere near) 3d sound engine
I want quite a bit more than that though.
Feb
25
asked Physics-perfect (or somewhere near) 3d sound engine