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Jul 11 |
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How to achieve smooth gameplay in a physics based multiplayer game? (2d) Ok. I got it how you make the calculations. But when would you actually use prediction? when it lags? But there would be a lag all the time (minimal lags). So should I predict the position all the time? I read gaffers article but I didn't got it very well that's why I'm asking about it here. Another question. How do I calculate the latency? And how does it influence the way I call the "predic method"? PS: I would be nicer if you could answer in your answer above and not in the comment section here (if the answer is a long one). Thanks. |
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Jul 11 |
awarded | Supporter |
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Jul 11 |
awarded | Student |
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Jul 11 |
comment |
How to achieve smooth gameplay in a physics based multiplayer game? (2d) how does prediction work? Could you make an example or go more in detail? :) |
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Jul 11 |
asked | How to achieve smooth gameplay in a physics based multiplayer game? (2d) |