| bio | website | mmoclever.com |
|---|---|---|
| location | Brazil | |
| age | 29 | |
| visits | member for | 2 years, 10 months |
| seen | 12 hours ago | |
| stats | profile views | 72 |
Looking forward to learn more and more :)
|
May 9 |
awarded | Yearling |
|
Mar 19 |
awarded | Popular Question |
|
Jan 24 |
awarded | Popular Question |
|
Jan 7 |
awarded | Popular Question |
|
Aug 6 |
awarded | Popular Question |
|
Jan 22 |
accepted | 2D Game C# click-to-move samples? |
|
Jan 8 |
awarded | Popular Question |
|
Jul 23 |
awarded | Yearling |
|
Dec 27 |
accepted | What tools are available for creating 3D collision and pathfinding data? |
|
Dec 20 |
revised |
What tools are available for creating 3D collision and pathfinding data? added 112 characters in body |
|
Dec 19 |
comment |
What tools are available for creating 3D collision and pathfinding data? It has caves, lower and highs lands, mountains. So when I sent some random walk ai for the NPCS they often go underground, behind walls andso forth. |
|
Dec 19 |
asked | What tools are available for creating 3D collision and pathfinding data? |
|
Dec 4 |
comment |
2D Game C# click-to-move samples? I mentioned it as an example, I don't use scrolling window. You might have missundertood the forcing the user to navigate himself on the map instead of auto-navigating the user per click which basicly is when the user clicks on a determinated place it will move the window as the player moves but if players tries to clikc inside a house where the door is closed for example, it will walk toward the house on a straight line and stop at the first obstacle which means that the user does not have a auto navigating click to move but he has to click making his own way to the place he wants to go. |
|
Oct 3 |
comment |
What is a good starting platform for a teenage game programmer? +1 Very easy documentation how to, seems very easy to deal with indeed. |
|
Sep 22 |
awarded | Enlightened |
|
Sep 22 |
awarded | Nice Answer |
|
Sep 21 |
answered | What is a Game State? |
|
Sep 14 |
comment |
What options do I have for a 3D game without graphics but yet maintaining physics for later? @dash once again thx. |
|
Sep 13 |
accepted | What options do I have for a 3D game without graphics but yet maintaining physics for later? |
|
Sep 13 |
comment |
What options do I have for a 3D game without graphics but yet maintaining physics for later? @dash i got the point i just didnt wanted to have to work it all over once it is done... |