| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 2 years, 3 months |
| seen | Aug 9 '12 at 13:35 | |
| stats | profile views | 28 |
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Apr 27 |
comment |
Accuracy vs distance formula 1/r^2 falls off rapidly. Seemingly, most FPS modify your aiming point in a solid angle and trace a ray. The bigger the angle, the harder it is to hit distant targets. |
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Apr 27 |
answered | Recommended book for cocos2d? |
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Oct 21 |
comment |
Polishing your game: how much is enough? Sometimes the polish phase needs to reach the "shipped" terminal state. Nothing like a shipping deadline to break out of the trap of infinite polish. It is not unusual to perform rapid release iterations (well at least in the iOS AppStore). |
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Oct 13 |
awarded | Scholar |
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Oct 13 |
accepted | How'd they do it: sphere effects in Osmos |
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Aug 16 |
answered | Learning OpenGL: Red and Blue book still relevant? |
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Aug 5 |
revised |
How'd they do it: sphere effects in Osmos More specific questions. |
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Aug 5 |
comment |
How'd they do it: Millions of tiles in Terraria +1 for the question title! |
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Aug 5 |
awarded | Student |
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Aug 5 |
asked | How'd they do it: sphere effects in Osmos |
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Jun 22 |
comment |
Objective C and C++ for Game Development C++ portability is a bit of an oxymoron 8) C++ tends to be the lowest common denominator for cross-platform development. +1 for liking Objective-C. |
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Jun 15 |
comment |
What are the app file size limitations for different smartphone OSes & carriers? Can't tell if you are asking about Android specifically or all... The iPhone has a hard 2G limit on the app size. The largest app I have on my iOS is 600M+. Rage HD is 750M. |
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Jun 13 |
comment |
What revenue models can I use for a non-commercial game +1 "These are not the lawyers you are looking for." |
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May 24 |
comment |
Weighted Random Distribution @AttackingHobo Sorry, I wasn't clear. The lookup table would be to precompute something like y = sqrt(x) or any of the functions mentioned by @Nevermind above (as was suggested in the accepted answer). |
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May 23 |
awarded | Commentator |
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May 23 |
comment |
Weighted Random Distribution If you can sacrifice the memory, a table of 100 pre-computed values would be faster (and slightly more accurate). I doubt the user would be able to distinguish between the full and pre-computed versions. |
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May 18 |
comment |
What is a good flat file format for storing a 2D tile map that can grow infinitely in any direction? I would suggest looking into sqlite sqlite.org. It is very self-contained, indexed, handles blobs, etc. This would help with performance and address "holes" in your file. |
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May 18 |
comment |
What type should you use for keeping game score GameCenter on the iOS uses a signed 64-bit int that can be formatted in many ways (points, time, fractions), it seems flexible enough. |
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May 17 |
comment |
Where can I download the Doom Classic source code, the iOS port? You may have seen this analysis, but it bears linking: fabiensanglard.net/doomIphone/index.php |
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May 13 |
awarded | Supporter |