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visits member for 3 years, 9 months
seen Aug 9 '12 at 13:35

Apr
27
comment Accuracy vs distance formula
1/r^2 falls off rapidly. Seemingly, most FPS modify your aiming point in a solid angle and trace a ray. The bigger the angle, the harder it is to hit distant targets.
Apr
27
answered Recommended book for cocos2d?
Oct
21
comment Polishing your game: how much is enough?
Sometimes the polish phase needs to reach the "shipped" terminal state. Nothing like a shipping deadline to break out of the trap of infinite polish. It is not unusual to perform rapid release iterations (well at least in the iOS AppStore).
Oct
13
awarded  Scholar
Oct
13
accepted How'd they do it: sphere effects in Osmos
Aug
16
answered Learning OpenGL: Red and Blue book still relevant?
Aug
5
revised How'd they do it: sphere effects in Osmos
More specific questions.
Aug
5
comment How'd they do it: Millions of tiles in Terraria
+1 for the question title!
Aug
5
awarded  Student
Aug
5
asked How'd they do it: sphere effects in Osmos
Jun
22
comment Objective C and C++ for Game Development
C++ portability is a bit of an oxymoron 8) C++ tends to be the lowest common denominator for cross-platform development. +1 for liking Objective-C.
Jun
15
comment What are the app file size limitations for different smartphone OSes & carriers?
Can't tell if you are asking about Android specifically or all... The iPhone has a hard 2G limit on the app size. The largest app I have on my iOS is 600M+. Rage HD is 750M.
Jun
13
comment What revenue models can I use for a non-commercial game
+1 "These are not the lawyers you are looking for."
May
24
comment Weighted Random Distribution
@AttackingHobo Sorry, I wasn't clear. The lookup table would be to precompute something like y = sqrt(x) or any of the functions mentioned by @Nevermind above (as was suggested in the accepted answer).
May
23
awarded  Commentator
May
23
comment Weighted Random Distribution
If you can sacrifice the memory, a table of 100 pre-computed values would be faster (and slightly more accurate). I doubt the user would be able to distinguish between the full and pre-computed versions.
May
18
comment What is a good flat file format for storing a 2D tile map that can grow infinitely in any direction?
I would suggest looking into sqlite sqlite.org. It is very self-contained, indexed, handles blobs, etc. This would help with performance and address "holes" in your file.
May
18
comment What type should you use for keeping game score
GameCenter on the iOS uses a signed 64-bit int that can be formatted in many ways (points, time, fractions), it seems flexible enough.
May
17
comment Where can I download the Doom Classic source code, the iOS port?
You may have seen this analysis, but it bears linking: fabiensanglard.net/doomIphone/index.php
May
13
awarded  Supporter