| bio | website | |
|---|---|---|
| location | Guildford, United Kingdom | |
| age | ||
| visits | member for | 2 years, 3 months |
| seen | yesterday | |
| stats | profile views | 34 |
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Apr 19 |
revised |
Help with perspective in OpenGL edited tags |
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Apr 19 |
comment |
Help with perspective in OpenGL I don't quite understand how you get the impression that I'm expecting that. Also, I think experience comes from practising. Best-Practice comes from asking people who know better than me :-) |
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Apr 19 |
revised |
Help with perspective in OpenGL added 18 characters in body |
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Apr 19 |
asked | Help with perspective in OpenGL |
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Mar 21 |
comment |
Implementing tile-based movement on 2D platformer I see, thank you! I don't understand why this isn't getting more upvotes :-) |
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Mar 20 |
comment |
How does Unity use C# as a scripting language? +1 for actually answering the question and not turning it into a pompous semantic arm-wrestling match |
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Mar 20 |
comment |
Implementing tile-based movement on 2D platformer +1, this is fantastic, thank you! Clearest explanation I've seen so far! How would you handle collision with another moving object (Goomba, bullet, etc) here? Do you have a per-pixel collision mask for each animation or does it simply not happen in your game and if it would, you'd use a different approach? |
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Mar 18 |
revised |
How does streaming of games work? added 488 characters in body |
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Mar 18 |
answered | How does streaming of games work? |
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Mar 15 |
comment |
2D animation: Animated 3D models or sprites with animation frames? Sprites I think: made2game.com/articles/News/Unknown/7125/… |
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Feb 26 |
comment |
How can I have parent-child transform in a component system? I'm not saying anything about EC being necessary here or not. I'm saying, EC doesn't absolve you from having to relate in-game objects if you want to draw them in their right position. (obviously I might still be wrong about the inheritance-spaghetti thing, in which case: sorry) |
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Feb 26 |
answered | How can I have parent-child transform in a component system? |
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Feb 24 |
awarded | Yearling |
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Feb 18 |
comment |
How to calculate size of object depending of its height on the screen? Remember to insert an if-statement or similar so you don't actually divide by Z if it's 0. Otherwise your face will melt. |
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Feb 7 |
awarded | Popular Question |
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Feb 7 |
comment |
How to achieve light that changes color mid-way? Instead of changing the light's colour, could you change the base-colour of the illuminated objects on the other side of the glass? maybe that would do the trick? |
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Feb 6 |
comment |
Smart terrain generation to avoid unconnected tiles google "flood fill", it sounds like that might be useful for you |
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Feb 1 |
comment |
Staggered Isometric Map: Calculate map coordinates for point on screen This is awesome³! |
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Jan 23 |
answered | Meaning of offset in pygame Mask.overlap methods |
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Jan 23 |
awarded | Commentator |