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location Guildford, United Kingdom
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visits member for 3 years, 7 months
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Jun
4
revised Must all AI states be able to react to any event?
deleted 2 characters in body
Jun
3
answered Must all AI states be able to react to any event?
Apr
15
comment How do I support animation with frames of different sizes?
I like Tiled (mapeditor.org) for this kind of thing too. You can use an image-layer for the sprite-sheet an object-layers for collision polygons/rects/circles etc and another one to place handles indicating the center of the sprite.
Feb
24
awarded  Yearling
Feb
5
answered Can Neural Network play tic tac toe? Is this have any common sense?
Jan
3
revised Is there a way to optimize this 2D lighting effect shader?
Just made this a little easier to read. Whitespace is free :)
Jan
3
suggested suggested edit on Is there a way to optimize this 2D lighting effect shader?
Jul
19
answered Storing tile grid in a matrix: row major vs column major
Jul
12
revised How do I target a tank turret with an offset barrel?
corrected arguments to atan2 function
Jul
10
answered How do I target a tank turret with an offset barrel?
Jul
4
comment Undefined fireball movement behavior
If you want the fireballs to follow the player, maybe you should try looking at steering behaviours: gamedev.stackexchange.com/questions/44400/…
Jul
3
comment Undefined fireball movement behavior
Thanks for accepting. No, the computer's doing what you tell it. But what are you trying to achieve? Why do you have a fireball-limit of 10, if you immediately replenish them anyway?
Jul
3
answered Undefined fireball movement behavior
Jun
10
revised Designing interface for interacting with game objects
added 623 characters in body
Jun
10
comment Designing interface for interacting with game objects
hm ok, in that case, how about this: clicking on the chest when it's full will open it, clicking on it when it's empty will dismantle it, dragging/swiping over the chest will move it?
Jun
10
comment Designing interface for interacting with game objects
They don't have to figure it out, just tell them: left button = run, right button = attack, middle button = get carrot
Jun
10
answered Designing interface for interacting with game objects
Mar
21
comment Implementing tile-based movement on 2D platformer
I see, thank you! I don't understand why this isn't getting more upvotes :-)
Mar
20
comment How does Unity use C# as a scripting language?
+1 for actually answering the question and not turning it into a pompous semantic arm-wrestling match
Mar
20
comment Implementing tile-based movement on 2D platformer
+1, this is fantastic, thank you! Clearest explanation I've seen so far! How would you handle collision with another moving object (Goomba, bullet, etc) here? Do you have a per-pixel collision mask for each animation or does it simply not happen in your game and if it would, you'd use a different approach?