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visits member for 3 years, 8 months
seen Oct 14 at 17:44

Sep
8
asked Which data structure should be used to represent voxel terrain?
Sep
7
comment Windows-Linux cross platform game
Good luck, I'd love to hear about the results!
Sep
7
comment Windows-Linux cross platform game
This article: gafferongames.com/networking-for-game-programmers/… explains the problems in this situation for multiplayer synchronized lockstep games. Both the article and the comments are very insightful. In your case howerever, synchronization is a non-issue so floating point physics calculations across platforms isn't THAT dramatic.
Sep
7
answered Windows-Linux cross platform game
Sep
6
comment Multiplatform GLSL shader validator?
@Trevor Powell I instantly got the image of the geek Indie game developper in the Apple Store secretly testing his games until someone threw him out lol.
Sep
6
accepted gluLookAt vs glTranslate + glRotate and camera transformation matrices
Sep
6
comment gluLookAt vs glTranslate + glRotate and camera transformation matrices
I found a piece of code from OpenGL Super Bible sample code that seems to be supporting yours although it handles translation separatly through glTranslate. Thanks for your heads up about my front and up vectors, which made me realize my mistake.
Sep
6
revised gluLookAt vs glTranslate + glRotate and camera transformation matrices
added 208 characters in body
Sep
6
revised gluLookAt vs glTranslate + glRotate and camera transformation matrices
edited title
Sep
5
asked gluLookAt vs glTranslate + glRotate and camera transformation matrices
Aug
23
answered Which Database (RDBMS vs NoSQL vs BOTH) to use for a Realtime Multiplayer Game?
Jun
17
awarded  Critic
Jun
14
answered Software Design/Modelling method and tool for games?
Jun
14
awarded  Editor
Jun
14
revised How are responsabilities and program flow organized in a graphics engine?
edited title
Jun
14
accepted How are responsabilities and program flow organized in a graphics engine?
Jun
14
comment How are responsabilities and program flow organized in a graphics engine?
Thank you very much for your advice
Jun
13
comment How are responsabilities and program flow organized in a graphics engine?
Thanks for the helpful anwser. Where do you put your individual (per sprite, model, etc) rendering logic? Can your models render themselves to a provided OpenGL context or is the central rendering class rendering everything itself?
Jun
13
asked How are responsabilities and program flow organized in a graphics engine?
Jun
13
comment How should one handle positions in a tile-based world?
Thanks a lot, bonus for refering to level-editing, which is the reason this game has tiles to begin with.