| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 2 years, 2 months |
| seen | 2 days ago | |
| stats | profile views | 23 |
|
Apr 28 |
awarded | Notable Question |
|
Feb 24 |
awarded | Yearling |
|
Dec 11 |
comment |
Avoid if statements in DirectX 10 shaders? Honestly, that's very premature optimization, just don't change them until you benchmarked your code and are 100% that shader is a bottleneck. |
|
Nov 29 |
comment |
where can i learn to make 3d games in java from scratch? @dfhgdfnhgfn Unless you implement OpenGL from scratch, then no. LWJGL is very low level but provides some higher level features, like input, that you don't have to use. The bare minimum you'll need to do any graphics stuff is JOGL which is simply a java OpenGL binding. There's nothing wrong with using libraries. |
|
Nov 27 |
comment |
Is there a future for AAA game development in C#? @kasperov not at all, if the language you're most familiar with is C# then go away and make great games with it that you'll be able to show to the people interviewing you. Of course, you'll have to learn C++ at some point, but really the important thing here is not the language, it's what you,re able to do with it. |
|
Nov 27 |
comment |
Is there a future for AAA game development in C#? Developping a side project game in C# has landed me interviews at AAA game studios for internships and they really never talked about the choice of language when they discussed the project with me. My guess is that they wouldn't use it themselves, but if your goal is to work for such a company, the important thing is to have someting to showcase, not the language you use. They also used C# quite a lot for internal tools, just not the game itself. |
|
Nov 23 |
comment |
How can I generate a view or projection matrix for OpenGL 3.+ I have to agree with the GLM solution. It's powerful, easy to use and agrees very, very well with openGL/GLSL. |
|
Nov 23 |
answered | Multiple objects listening for the same key press |
|
Nov 20 |
answered | How can I convert .obj files to .3ds on Mac? |
|
Nov 6 |
answered | Car Modelling for race game |
|
Oct 31 |
comment |
XNA 2D vehicle wall collisions +1 for "If your code is turning into spaghetti, it might be that you are trying to build logic to explain something that is unexplainable.", that's probably true 99% of the time. |
|
Oct 31 |
comment |
How to improve Minecraft-esque voxel world performance? This should be a blog post, I'd totally read the entire blog! |
|
Sep 9 |
awarded | Popular Question |
|
Jul 13 |
awarded | Popular Question |
|
Feb 24 |
awarded | Yearling |
|
Sep 11 |
accepted | Which data structure should be used to represent voxel terrain? |
|
Sep 9 |
answered | iOS Game Development - Where to start? |
|
Sep 9 |
answered | Which software to keep track of my project? |
|
Sep 9 |
comment |
Which data structure should be used to represent voxel terrain? I thought about heightmaps as well but a couple of things drove me away from them. The thing is that in my case, the terrain is not truly large by any means or very complicated (think a maze type terrain, very cartesian). I'd also like part of the terrain to be destructible or allow the user to affect the terrain through construction. This may result in the player creating "tunnels" in the terrain that seem more complicated to represent with a heightmap. |
|
Sep 8 |
awarded | Commentator |