1,432 reputation
930
bio website twitter.com/joltmode
location Riga, Latvia
age 22
visits member for 3 years, 11 months
seen 7 hours ago

Dec
29
comment Why do game developers write their own engines instead of using existing ones?
Worth noting, that back in the day, when the games such as Unreal were first built, there simply were no other choice as writing it all from scratch. It's only the past couple of years where we have a choice of N engines...
Nov
24
awarded  Notable Question
Jul
3
revised match 3 Shuffling
formatting
Jul
3
suggested approved edit on match 3 Shuffling
Jul
2
awarded  Curious
Feb
19
awarded  Yearling
Nov
4
awarded  Enlightened
Nov
4
awarded  Nice Answer
Oct
26
awarded  Popular Question
Sep
24
awarded  Notable Question
Sep
5
reviewed Reviewed Box2D Joints in entity components system
Aug
19
reviewed No Action Needed What libgdx project files can I ignore from version control?
Aug
19
revised How to simulate timed attacks in browser-based games?
added 157 characters in body
Aug
19
revised How to simulate timed attacks in browser-based games?
added 411 characters in body
Aug
19
answered How to simulate timed attacks in browser-based games?
Aug
5
awarded  Popular Question
Jul
25
comment What is a GUI element with a filling-up rectangle shape called?
@Vlad, In SC2 the counter-score is much, much nicer. :)
Jul
8
reviewed No Action Needed How to avoid the GameManager god object?
Jul
2
comment How do games like Halo 3 save in-game footage?
Have you seen this? gamedev.stackexchange.com/questions/6080/…
Jul
2
comment Mobile Multiplayer games and coping with high latency
Good question, I'm also interested in this one. Though, I think that the high latencies only apply to mobile networks, as in, a phone capable of and connected to WiFi will have it's latencies greatly reduced.