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visits member for 3 years, 10 months
seen Sep 2 at 1:24

Jul
30
awarded  Yearling
Sep
21
comment How do I separate model positions from view positions in MVC?
MVC is a a fine choice for some games.
Jun
14
awarded  Caucus
Apr
25
awarded  Citizen Patrol
Mar
24
answered Single or Multiple Behavior Trees?
Mar
24
comment Single or Multiple Behavior Trees?
Obstacle avoidance would generally be part of the underlining locomotion system. Unless you need special cases.
Nov
27
awarded  Critic
Nov
27
awarded  Enthusiast
Nov
17
comment How to shift a vector based on the rotation of another vector?
Your right I messed it up. Should be fixed now.
Nov
17
revised How to shift a vector based on the rotation of another vector?
Fixed a logic error
Nov
16
revised How to shift a vector based on the rotation of another vector?
added 394 characters in body
Nov
16
comment Algorithm for procedural city generation?
@Trevor - Shamus has had a blog about this for a while. A very good read in my opinion. shamusyoung.com/twentysidedtale/?p=2940
Nov
16
answered How to shift a vector based on the rotation of another vector?
Nov
11
answered How to have operations with character/items in binary with concrete operations?
Nov
10
answered Get coordinates of arraylist
Nov
8
answered Best pathfinding for a 2D world made by CPU Perlin Noise, with random start- and destinationpoints?
Nov
6
comment How to add isometric (rts-alike) perspective and scolling in unity?
Also - Unity3d has it own site as well you can probably get much better unity specific answers there... answers.unity3d.com/index.html
Oct
19
answered How to implement explosion in OpenGL with a particle effect?
May
29
awarded  Yearling
May
29
answered If I make a 3d model in a .fbx format, do I owe any royalties/fees to autodesk for using fbx files in Unity?