| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 2 years, 3 months |
| seen | May 18 at 19:17 | |
| stats | profile views | 9 |
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Apr 25 |
awarded | Citizen Patrol |
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Mar 24 |
answered | Single or Multiple Behavior Trees? |
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Mar 24 |
comment |
Single or Multiple Behavior Trees? Obstacle avoidance would generally be part of the underlining locomotion system. Unless you need special cases. |
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Nov 27 |
awarded | Critic |
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Nov 27 |
awarded | Enthusiast |
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Nov 17 |
comment |
How to shift a vector based on the rotation of another vector? Your right I messed it up. Should be fixed now. |
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Nov 17 |
revised |
How to shift a vector based on the rotation of another vector? Fixed a logic error |
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Nov 16 |
revised |
How to shift a vector based on the rotation of another vector? added 394 characters in body |
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Nov 16 |
comment |
Algorithm for procedural city generation? @Trevor - Shamus has had a blog about this for a while. A very good read in my opinion. shamusyoung.com/twentysidedtale/?p=2940 |
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Nov 16 |
answered | How to shift a vector based on the rotation of another vector? |
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Nov 11 |
answered | How to have operations with character/items in binary with concrete operations? |
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Nov 10 |
answered | Get coordinates of arraylist |
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Nov 8 |
answered | Best pathfinding for a 2D world made by CPU Perlin Noise, with random start- and destinationpoints? |
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Nov 6 |
comment |
How to add isometric (rts-alike) perspective and scolling in unity? Also - Unity3d has it own site as well you can probably get much better unity specific answers there... answers.unity3d.com/index.html |
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Nov 4 |
comment |
Restricted pathfinding Area is our hero able to get out of the trapped area or just tries to? (trying to get out would be fairly normal->for example partial paths) If on the other hand he is actually getting out then I would suggest making the border of your trap area (including doors etc) not walkable. That should do it for any normal pathfinder. lol I forgot to look at the image. Yea just make the wall not walkable and he won't be able to path out of there. |
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Oct 19 |
answered | How to implement explosion in OpenGL with a particle effect? |
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May 29 |
awarded | Yearling |
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May 29 |
answered | If I make a 3d model in a .fbx format, do I owe any royalties/fees to autodesk for using fbx files in Unity? |
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May 4 |
comment |
Acceleration based on current speed? as suggested adding friction looks like the right thing to do. Also like sam said those -1's are not good :-/ he explained it and also my answer here stackoverflow.com/questions/6247730/… |
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Apr 29 |
awarded | Teacher |