| bio | website | physle.com |
|---|---|---|
| location | United States | |
| age | 40 | |
| visits | member for | 2 years, 3 months |
| seen | Mar 11 '11 at 18:08 | |
| stats | profile views | 13 |
Coffee > Code
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Mar 7 |
comment |
Collision Detection in Java for a game This is a very performant solution. Looking up to see if a tile walkable is basically O(1) |
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Mar 7 |
awarded | Teacher |
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Mar 7 |
answered | Designing a flexible tile-based engine |
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Mar 3 |
comment |
How should I replan A*? That's a good point. I remember reading about path finding in pac-man where they deliberately used an imperfect algorithm, allowing the player to outsmart the ghosts. Each ghost had a slightly different imperfection giving them more character. The take away here is that in games, fun > all else. |
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Mar 3 |
awarded | Supporter |
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Feb 18 |
awarded | Autobiographer |