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Mar
7
comment Collision Detection in Java for a game
This is a very performant solution. Looking up to see if a tile walkable is basically O(1)
Mar
7
awarded  Teacher
Mar
7
answered Designing a flexible tile-based engine
Mar
3
comment How should I replan A*?
That's a good point. I remember reading about path finding in pac-man where they deliberately used an imperfect algorithm, allowing the player to outsmart the ghosts. Each ghost had a slightly different imperfection giving them more character. The take away here is that in games, fun > all else.
Mar
3
awarded  Supporter
Feb
18
awarded  Autobiographer