15,671 reputation
23076
bio website arcaneingenuity.com
location Everywhere
age 37
visits member for 4 years, 4 months
seen 1 hour ago

In top 15 out of 40k+ users on gamedev.stackexchange.com

Arcane Ingenuity. On Twitter.

Disjunction - a realtime MVC framework for C & JS.

  • App architecture
  • Algorithm design & data structures
  • Procedural world generation
  • Dynamic narrative
  • Rendering & Computational geometry
  • Tech: OpenGL, WebGL, C, JS, HTML5, Unity, C#, C++, Java, Flash, Box2D, PhysX, sockets, node.js.

11h
comment What is a game mechanic?
It's a guy with a spanner, an EA T-shirt and a copy of K&R.
Jul
1
revised What type of legal entity do I need for my game company in the USA?
edited title
Jul
1
comment What type of legal entity do I need for my game company in the USA?
All the world's a 'Murica.
Jun
29
comment I only have experience with Flash/AS3. What should I develop a game with?
As you can see, this question will be closed because we don't answer questions about "which technology" here. However your assumptions are all correct as far as I'm concerned. It's either Flash or Unity 2D, but Flash is what you know. The only drawback I see to Flash is that it's a fading technology, and may not always be supported in the distant future, but if your goal right now is to make games, use what allows you the fastest / cheapest / most enjoyable production pipepline.
Jun
29
awarded  algorithm
Jun
28
revised How do game engines mitigate CPU cost for many trigger zones & entities?
deleted 1 character in body
Jun
28
revised How do game engines mitigate CPU cost for many trigger zones & entities?
deleted 1 character in body
Jun
28
revised How do game engines mitigate CPU cost for many trigger zones & entities?
edited title
Jun
28
revised How do game engines mitigate CPU cost for many trigger zones & entities?
added 12 characters in body
Jun
28
answered How do game engines mitigate CPU cost for many trigger zones & entities?
Jun
23
comment How are deterministic games possible in the face of floating-point non-determinism?
+1 Some solid advice.
Jun
6
comment Collaborative Diffusion vs. A* for loose armies combat: any clear winner?
@KromStern Added detail to answer, and another answer on SO that may help your understanding. I was after all answering my own question! :)
Jun
6
revised Collaborative Diffusion vs. A* for loose armies combat: any clear winner?
added 6 characters in body
Jun
5
accepted Collaborative Diffusion vs. A* for loose armies combat: any clear winner?
Jun
5
revised Collaborative Diffusion vs. A* for loose armies combat: any clear winner?
added 223 characters in body
Jun
3
revised Collaborative Diffusion vs. A* for loose armies combat: any clear winner?
added 45 characters in body
Jun
3
revised Collaborative Diffusion vs. A* for loose armies combat: any clear winner?
added 21 characters in body
Jun
3
comment Collaborative Diffusion vs. A* for loose armies combat: any clear winner?
@KromStern Read the EDIT already in my question. To understand "scent" you should look up how Collaborative Diffusion works, if you don't already know.
Jun
3
revised Collaborative Diffusion vs. A* for loose armies combat: any clear winner?
added 3 characters in body
Jun
3
comment Collaborative Diffusion vs. A* for loose armies combat: any clear winner?
@AlphSpirit Ah, my bad. Amended. Thanks!