Arcane Ingenuity Blog - developing a procedural FPS/RTS/RPG.
arc - a realtime applications framework primarily for games, for C & JS.
orb - a small, simple OpenGL & OpenGL ES rendering engine and associated tools, for C.
- App architecture
- Procedural world algorithms
- Tech: OpenGL, WebGL, C, JS, HTML5, Unity, C#, C++, Java, Flash, Box2D, PhysX, sockets, node.js.
56 How are voxel terrain engines made? aug 29 '11
26 Do I really need to use a graphics API? oct 22
25 How can I create a random “world” in a tile engine? oct 19 '11
18 Inheritance vs Composition aug 31 '11
18 OpenGL vs physics? aug 27 '11
16 How can I implement a “fast-forward” feature in my game? dec 20 '11