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reviewed Approve Smooth Camera Follow
Jul
30
reviewed Approve How do I clear the previous frames of a canvas animation?
Jul
28
revised OpenGL ES God Ray Precision error
added 58 characters in body
Jul
27
reviewed Approve Curvilinear distortion for mapping texture on quad sphere
Jul
27
reviewed Reject single player game to team game
Jul
26
reviewed Approve LibGdx TextField - Hide Keyboard when not focused - How to?
Jul
24
reviewed No Action Needed How can check a collision between 2 non-axis aligned boxes?
Jul
24
reviewed No Action Needed Need help with Physics
Jul
23
comment What's the difference between the representation of a line and that of a line segment?
If this is not related to game programming then I can argue that any linear algebra or geometry questions are not related to gamedev...
Jul
23
revised Does converting quaternion to matrix cause a lot of overhead?
deleted 6 characters in body; edited title
Jul
22
revised Does converting quaternion to matrix cause a lot of overhead?
edited tags
Jul
22
comment Does converting quaternion to matrix cause a lot of overhead?
@sean I've added the paper link into my answer. Regarding scaling quaternions can't hold scale, as I explained you need to keep track of separate vector and build and a matrix before sending it to the GPU (I don't know of other solutions.) As for the article you linked, it's doing fixed point arithmetic which I doubt has anything to do with modern GPUs.
Jul
22
revised Does converting quaternion to matrix cause a lot of overhead?
added 11 characters in body
Jul
22
answered Does converting quaternion to matrix cause a lot of overhead?
Jul
22
reviewed Approve How can i draw Arc in center of the screen on canvas in android
Jul
22
reviewed Reject GLFW/LWJGL black screen flicker issue
Jul
21
reviewed Approve monogame tag wiki excerpt
Jul
16
reviewed Approve linear-algebra tag wiki
Jul
14
revised Why is addressing an array of vectors more efficient than addressing an array of matrices in Cg?
added 219 characters in body
Jul
14
reviewed Approve How do I update individual sprites within a spritegroup in pygame?