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Apr
24
awarded  Good Answer
Apr
5
reviewed Approve Intersecting rectangles in space
Mar
23
reviewed Approve How can I make an Actor repeat the action on collision in LibGdx?
Mar
3
comment If a 3d surface is occluded by another 3d surface, does this have any effect on the performance and rendering speed?
Are you only concerned about this 3D character wearing a Gauntlet or are you going to cull the triangles for every model ?
Feb
22
revised Switched from immediate mode to VBOs, game runs slower
deleted 3 characters in body
Feb
17
reviewed Reject Libgdx Fine Tune Megaman Movement
Feb
14
awarded  Yearling
Feb
14
reviewed Approve Unity: C# Spell System
Feb
1
reviewed Approve viewport tag wiki excerpt
Feb
1
reviewed Approve mesh tag wiki excerpt
Jan
25
reviewed Approve directxmath tag wiki excerpt
Jan
24
comment How is Signed Distance Field Ray Marching implemented for a dynamic world?
@DMGregory Nice, but I think this is not strictly Ray Marching. So the point is still valid, games don't usually use ray marching.
Jan
20
reviewed Approve Can someone help me with this Game Maker code
Jan
20
reviewed Reject How to give the player the feeling of being chased by enemies and force him/her to rush
Jan
16
awarded  Enlightened
Jan
16
awarded  Nice Answer
Jan
10
reviewed Approve how to increase lenght and make body of snake in pygame
Jan
10
reviewed Approve Is * calling *= (or *= calling *) slower than writing seperate functions (for math library)?
Jan
5
comment is there a way to make decent material having reflection, glossy behaviour etc. whithout GPU (GLSL, HLSL)?
GEForce 6800 supports shader model 3. What do you mean by GPU programming ? Make sure that Irrlicht works in OpenGL 2.1 context or Direct3D 9. I don't if they are support by that particular engine.
Jan
3
reviewed Approve Why does transform.forward appear to be void?