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2d
reviewed Approve suggested edit on Can one use the Unreal Development Kit to make a game without using UnrealScript?
2d
reviewed Approve suggested edit on Cover Screen with Snowing Effect in Libgdx
2d
comment Game development software
Sorry how to get started questions are off-topic. You can check this question gamedev.stackexchange.com/questions/9292/…
Oct
22
revised Game development with D programming language
added 317 characters in body
Oct
19
comment Collision detection between 2 irregular shapes
You don't need to represent real curves in your collision detection (even the draw curves are approximations). Rough approximation using multiple triangles is good enough. And the user won't notice. Remember that this is called engineering, you don't need a 100% exact representation (even if you want, you can't because of various precision and memory limitations).
Oct
19
comment Collision detection between 2 irregular shapes
When an object is concave you will need to perform triangulation, and then you can test for collision detection. Other than that you are really complicating things.
Oct
19
reviewed Approve suggested edit on Unity yield WaitForSeconds() not working
Oct
16
revised How to share values between different shader programs?
deleted 9 characters in body
Oct
16
revised How to share values between different shader programs?
edited title
Oct
16
answered How to share values between different shader programs?
Oct
15
reviewed Reject suggested edit on unity tag wiki
Oct
14
revised How can I optimize this flood fill algorithm?
added 10 characters in body
Oct
13
reviewed Approve suggested edit on How to read a data from text file in unity
Oct
13
comment How can I inspect 3D model exactness?
How they look is very subjective. But regarding optimizing them for a game this question might help gamedev.stackexchange.com/questions/33016/…
Oct
13
revised Which licenses are compatible with Steam?
sentence restructuring and formatting
Oct
13
comment How can I inspect 3D model exactness?
"exactness" is a vague word in this context, what qualities of 3D models are you looking for? realism? detail? How much are they optimized for game rendering? Well, art can't be exact. What qualities are you looking for ?
Oct
11
comment GLSL: Vertex attribute to int
Well, it's ok english isn't my native language either. Anyway for multitexturing you need to pass multiple textures and then blend them, rather than giving each vertex an index attribute.
Oct
11
comment GLSL: Vertex attribute to int
I'm trying to write a shader which renders a multitextured geometry without rerendering the geometry with each texture What are you trying to achieve, did you look into multitexturing ? you only render the geometry once with multiple textures. Explaining what are you trying to achieve is better than describing your solution
Oct
9
revised What are the common techniques to translate game ideas into game mechanics?
deleted 23 characters in body; edited title
Oct
9
reviewed Approve suggested edit on Set color by uniform per sprite using libGDX SpriteBatch