595 reputation
38
bio website codingshuttle.com
location Jordan
age
visits member for 2 years, 3 months
seen 16 hours ago
stats profile views 48

Currently working as a Software Engineer in a Computer Telephony Integration Company, mostly using C/C++ and C#. In my free I love to work on different projects and try new things out. My main interests include:

  • Game development and game engine development.
  • Computer graphics and geometry.
  • Compilers and compiler theory.
  • Functional programming.
  • Meta-programming techniques.

May
8
comment Getting Rotation Values From A Rotation Matrix
+1. Agree "You could elaborate on why you think you need to get these values from a matrix"
May
7
revised What is billboarding, and can/should it be used in 3D games to create special effects for weapon blasting effects?
edited body
May
5
awarded  Autobiographer
May
5
comment Fast and minimalistic C++ 3D engine
the engines you mentioned aren't fast enough ?? please measure and profile before judging. if the engine is bloated with features doesn't mean you need to use them and also doesn't mean they are "slow". I think if you tried these engines and the result weren't satisfactory your best best bet is to build your own engine.
May
3
awarded  Enlightened
May
3
awarded  Nice Answer
May
3
revised What is billboarding, and can/should it be used in 3D games to create special effects for weapon blasting effects?
deleted 1 characters in body
May
2
revised What is billboarding, and can/should it be used in 3D games to create special effects for weapon blasting effects?
added 1 characters in body
May
2
revised What is billboarding, and can/should it be used in 3D games to create special effects for weapon blasting effects?
added 4 characters in body
May
2
answered What is billboarding, and can/should it be used in 3D games to create special effects for weapon blasting effects?
May
1
revised Picking 3D with OpenGL ES 2
deleted 5 characters in body
May
1
revised Set a variable inside a GLSL fragment shader that persists for the render
deleted 4 characters in body
May
1
revised Set a variable inside a GLSL fragment shader that persists for the render
added 22 characters in body
May
1
answered Set a variable inside a GLSL fragment shader that persists for the render
Apr
29
revised Picking 3D with OpenGL ES 2
added 26 characters in body
Apr
29
answered Picking 3D with OpenGL ES 2
Apr
24
revised Render just the pixel under mouse cursor in DirectX
added 4 characters in body
Apr
22
revised GLSL: Why can only some of the matrices be found?
added 54 characters in body
Apr
18
revised Render just the pixel under mouse cursor in DirectX
added 2 characters in body
Apr
18
revised Render just the pixel under mouse cursor in DirectX
added 3 characters in body