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16
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Jan
2
revised
What would be a good filter to create 'magnetic deformers' from a depth map?
added 1114 characters in body
Aug
20
revised
How does one escape the GPL?
added 51 characters in body
Aug
20
revised
How does one escape the GPL?
added 14 characters in body
Aug
19
revised
How does one escape the GPL?
added 127 characters in body
Jun
7
revised
What is the simplest way to render video into memory (for drawing to a texture) in .NET?
added 137 characters in body
May
6
revised
What is the simplest way to render video into memory (for drawing to a texture) in .NET?
deleted 2 characters in body
Nov
29
revised
Why can I not map a dynamic texture in D3D?
added 172 characters in body
Oct
23
revised
Can someone explain the (reasons for the) implications of colum vs row major in multiplication/concatenation?
added 210 characters in body
Oct
23
revised
Can someone explain the (reasons for the) implications of colum vs row major in multiplication/concatenation?
edited title
Oct
8
revised
How do I create a CPU read/write buffer in SlimDX (what are the legal combinations of Usage and CPUAccess flags)?
edited title
Oct
2
revised
What does the graphics card do with the fourth element of a vector as the final position?
added 240 characters in body
Sep
21
revised
Does OGRE do hardware skinning by default?
added 1162 characters in body
Jun
8
revised
Where does the Framework (XNA) end and the API (DX) begin?
deleted 57 characters in body
Apr
2
revised
Daz3D for creating game assets
added 334 characters in body
Apr
2
revised
Daz3D for creating game assets
added 384 characters in body
Mar
25
revised
Daz3D for creating game assets
added 6 characters in body
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