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visits member for 3 years, 9 months
seen Aug 12 at 21:07

Mar
16
asked How to combine vertex, normal, UVW arrays optimally?
Mar
5
asked Can I use p/invoke in libraries loaded as assets in Unity Free?
Dec
30
answered How can I use multiple meshes per entity without breaking one component of a single type per entity?
Aug
19
answered How does one escape the GPL?
Jun
4
asked What calls trigger a new batch?
May
22
answered Could someone explain why my world reconstructed from depth position is incorrect?
May
6
answered What is the simplest way to render video into memory (for drawing to a texture) in .NET?
Apr
29
asked What is the simplest way to render video into memory (for drawing to a texture) in .NET?
Apr
21
asked What is a simple deformer in which vertices deform linearly with control points?
Apr
19
asked What is the most effective way to create a set of collision points for an aribitrary mesh?
Apr
11
asked What would be a good filter to create 'magnetic deformers' from a depth map?
Apr
3
asked What are the valid DepthBuffer Texture formats in DirectX 11? And which are also valid for a staging resource?
Mar
29
answered I can't figure out how to animate my loaded model with Assimp
Mar
20
asked For normal mapping, why can we not simply add the tangent normal to the surface normal?
Jan
15
asked Determine the stride of a DirectX Texture2D line?
Nov
28
asked Why can I not map a dynamic texture in D3D?
Oct
23
asked Can someone explain the (reasons for the) implications of colum vs row major in multiplication/concatenation?
Oct
8
asked How do I create a CPU read/write buffer in SlimDX (what are the legal combinations of Usage and CPUAccess flags)?
Oct
4
answered How should I go about abstracting away the graphics device?
Oct
1
asked What does the graphics card do with the fourth element of a vector as the final position?