Reputation
1,484
Top tag
Next privilege 2,000 Rep.
Edit questions and answers
Badges
10 27
Impact
~58k people reached

  • 0 posts edited
  • 1 helpful flag
  • 56 votes cast
Apr
25
awarded  Popular Question
Mar
5
asked Can I use p/invoke in libraries loaded as assets in Unity Free?
Feb
20
awarded  Popular Question
Feb
12
awarded  Yearling
Jan
2
comment What would be a good filter to create 'magnetic deformers' from a depth map?
SamHocevar, this question was about fitting only - you have a mesh thats slightly smaller than the character it is meant to fit, so the mesh is adjusted accordingly. The depth field implementation was chosen for performance reasons, the deformers were chosen because of that approaches ability for feature preservation.
Jan
2
comment What would be a good filter to create 'magnetic deformers' from a depth map?
Gajoo, Imagine if the shape wrapped around the mesh, moving it in one direction would cause it to only further intersect the shape on the other side - though indeed that is what the deformers are doing, just little bits of the shape at a time.
Jan
2
revised What would be a good filter to create 'magnetic deformers' from a depth map?
added 1114 characters in body
Dec
30
answered How can I use multiple meshes per entity without breaking one component of a single type per entity?
Dec
25
awarded  Popular Question
Nov
12
awarded  Nice Answer
Oct
15
accepted Explicit resource loading in Ogre (Mogre)
Oct
15
comment Explicit resource loading in Ogre (Mogre)
Nice find! Thanks :)
Oct
15
accepted What is a simple deformer in which vertices deform linearly with control points?
Oct
15
comment What is a simple deformer in which vertices deform linearly with control points?
Great answer! This is how I ended up doing it, with the exception that the vertices of the tetrahedra moved independently (perhaps you meant the same, and I misunderstood the part about the translation of every vector by -v0) in my control mesh. I should also say for anyone interested, the weights are just the normalised distances of 'p' from v0 to v3 (i.e. the weight is the proportion of that relationship to the sum of the distances). The results are high quality and this method does everything I require esp. in my key area of feature preservation.
Sep
5
awarded  Nice Question
Aug
20
comment How does one escape the GPL?
@MSalters, See point 2.
Aug
20
comment How does one escape the GPL?
@TRiG, Evan - Right, Thank you both. I have corrected & clarified that section. (The GNU FAQ disagrees with your last point however Evan! gnu.org/licenses/…)
Aug
20
revised How does one escape the GPL?
added 51 characters in body
Aug
20
revised How does one escape the GPL?
added 14 characters in body
Aug
19
awarded  Nice Answer