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comment Can I use p/invoke in libraries loaded as assets in Unity Free?
@Fabien, I definitely would to see if it worked - actually from what I have read I am pretty sure it would work - but theme of the question was meant to be more... is it going to work in 2 years time when Unity XYZ is released. :)
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comment What would be a good filter to create 'magnetic deformers' from a depth map?
SamHocevar, this question was about fitting only - you have a mesh thats slightly smaller than the character it is meant to fit, so the mesh is adjusted accordingly. The depth field implementation was chosen for performance reasons, the deformers were chosen because of that approaches ability for feature preservation.
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comment What would be a good filter to create 'magnetic deformers' from a depth map?
Gajoo, Imagine if the shape wrapped around the mesh, moving it in one direction would cause it to only further intersect the shape on the other side - though indeed that is what the deformers are doing, just little bits of the shape at a time.