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seen Aug 12 at 21:07

Oct
15
accepted Explicit resource loading in Ogre (Mogre)
Oct
15
accepted What is a simple deformer in which vertices deform linearly with control points?
Jun
5
accepted What calls trigger a new batch?
Apr
3
accepted What are the valid DepthBuffer Texture formats in DirectX 11? And which are also valid for a staging resource?
Mar
20
accepted For normal mapping, why can we not simply add the tangent normal to the surface normal?
Jan
16
accepted Determine the stride of a DirectX Texture2D line?
Nov
29
accepted Why can I not map a dynamic texture in D3D?
Oct
24
accepted Can someone explain the (reasons for the) implications of colum vs row major in multiplication/concatenation?
Oct
8
accepted How do I create a CPU read/write buffer in SlimDX (what are the legal combinations of Usage and CPUAccess flags)?
Oct
2
accepted What does the graphics card do with the fourth element of a vector as the final position?
Sep
24
accepted Does OGRE do hardware skinning by default?
Sep
24
accepted What is the “DirectX for Managed Code Update”?
Aug
15
accepted Under what circumstances will a PIX 'Render' be different to the actual 'render'?
Jun
15
accepted Why hasn't OBJ been extended to support skinning?
Jun
9
accepted Where does the Framework (XNA) end and the API (DX) begin?
May
31
accepted What to do to UV coordinates, when swapping Z/Y coordinates (axis) of the geometry?
Feb
28
accepted Modelling photo-realistic grass in realtime
Feb
18
accepted Interpolating Matrices
Feb
14
accepted The practical cost of swapping effects
Feb
12
accepted What does the term 'photorealistic' really mean?