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20
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Oct
15
accepted
Explicit resource loading in Ogre (Mogre)
Oct
15
accepted
What is a simple deformer in which vertices deform linearly with control points?
Jun
5
accepted
What calls trigger a new batch?
Apr
3
accepted
What are the valid DepthBuffer Texture formats in DirectX 11? And which are also valid for a staging resource?
Mar
20
accepted
For normal mapping, why can we not simply add the tangent normal to the surface normal?
Jan
16
accepted
Determine the stride of a DirectX Texture2D line?
Nov
29
accepted
Why can I not map a dynamic texture in D3D?
Oct
24
accepted
Can someone explain the (reasons for the) implications of colum vs row major in multiplication/concatenation?
Oct
8
accepted
How do I create a CPU read/write buffer in SlimDX (what are the legal combinations of Usage and CPUAccess flags)?
Oct
2
accepted
What does the graphics card do with the fourth element of a vector as the final position?
Sep
24
accepted
Does OGRE do hardware skinning by default?
Sep
24
accepted
What is the “DirectX for Managed Code Update”?
Aug
15
accepted
Under what circumstances will a PIX 'Render' be different to the actual 'render'?
Jun
15
accepted
Why hasn't OBJ been extended to support skinning?
Jun
9
accepted
Where does the Framework (XNA) end and the API (DX) begin?
May
31
accepted
What to do to UV coordinates, when swapping Z/Y coordinates (axis) of the geometry?
Feb
28
accepted
Modelling photo-realistic grass in realtime
Feb
18
accepted
Interpolating Matrices
Feb
14
accepted
The practical cost of swapping effects
Feb
12
accepted
What does the term 'photorealistic' really mean?
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