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seen Mar 11 at 17:46

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comment Can I use p/invoke in libraries loaded as assets in Unity Free?
@Fabien, I definitely would to see if it worked - actually from what I have read I am pretty sure it would work - but theme of the question was meant to be more... is it going to work in 2 years time when Unity XYZ is released. :)
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asked Can I use p/invoke in libraries loaded as assets in Unity Free?
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comment What would be a good filter to create 'magnetic deformers' from a depth map?
SamHocevar, this question was about fitting only - you have a mesh thats slightly smaller than the character it is meant to fit, so the mesh is adjusted accordingly. The depth field implementation was chosen for performance reasons, the deformers were chosen because of that approaches ability for feature preservation.