| bio | website | http://- |
|---|---|---|
| location | Bucharest, Romania | |
| age | 23 | |
| visits | member for | 2 years, 4 months |
| seen | Sep 25 '12 at 10:19 | |
| stats | profile views | 56 |
game dev with current focus on Unity3d
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Nov 30 |
awarded | Popular Question |
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Oct 29 |
awarded | Popular Question |
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May 22 |
asked | Constant rotation of a revolute joint in box2d |
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Apr 2 |
awarded | Popular Question |
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Mar 5 |
comment |
flicker when drawing 4 models for the first time didn't fix the problem (moving .Render(); outside of Begin - End). Maybe this is a SLXNA bug |
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Mar 2 |
answered | flicker when drawing 4 models for the first time |
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Mar 1 |
comment |
flicker when drawing 4 models for the first time yes, i am calling .Clear() on every draw |
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Mar 1 |
comment |
flicker when drawing 4 models for the first time thanks! good point but it still doesn't solve my problem. |
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Mar 1 |
revised |
flicker when drawing 4 models for the first time added 123 characters in body |
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Mar 1 |
asked | flicker when drawing 4 models for the first time |
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Feb 29 |
comment |
expand section of a texture 2D (zoom) Rectangle screenRectangle = new Rectangle(0, 0, 800, 480); spriteBatch.Draw(backgroundTexture, screenRectangle, new Rectangle(0, 0, 400, 240), Color.White); |
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Feb 29 |
accepted | expand section of a texture 2D (zoom) |
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Feb 29 |
revised |
expand section of a texture 2D (zoom) added 77 characters in body |
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Feb 29 |
asked | expand section of a texture 2D (zoom) |
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Feb 24 |
comment |
Where can I find audio instrument samples? just for being a duplicate, -1? |
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Feb 24 |
accepted | Where can I find audio instrument samples? |
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Feb 24 |
asked | Where can I find audio instrument samples? |
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Feb 15 |
answered | displaying image on modelmesh with transparency |
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Feb 15 |
comment |
displaying image on modelmesh with transparency that looks to me as xna 3.1. i've used this: SharedGraphicsDeviceManager.Current.GraphicsDevice.BlendState = BlendState.AlphaBlend; and it works. Thanks! |
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Feb 15 |
comment |
displaying image on modelmesh with transparency there is a small problem. If i make the changes you said, i get this error:" ErrorThe mesh "s31", using AlphaTestEffect, contains geometry that is missing texture coordinates for channel 0." note that my images are not included in my model, i have them in my LibContent folder along with my model. |