339 reputation
113
bio website http://-
location Bucharest, Romania
age 24
visits member for 3 years, 2 months
seen Oct 31 '13 at 10:43

game dev with current focus on Unity3d, .NET c#


Oct
7
asked Terrain effect animations in Unity
Nov
30
awarded  Popular Question
Oct
29
awarded  Popular Question
May
22
asked Constant rotation of a revolute joint in box2d
Apr
2
awarded  Popular Question
Mar
5
comment flicker when drawing 4 models for the first time
didn't fix the problem (moving .Render(); outside of Begin - End). Maybe this is a SLXNA bug
Mar
2
answered flicker when drawing 4 models for the first time
Mar
1
comment flicker when drawing 4 models for the first time
yes, i am calling .Clear() on every draw
Mar
1
comment flicker when drawing 4 models for the first time
thanks! good point but it still doesn't solve my problem.
Mar
1
revised flicker when drawing 4 models for the first time
added 123 characters in body
Mar
1
asked flicker when drawing 4 models for the first time
Feb
29
comment expand section of a texture 2D (zoom)
Rectangle screenRectangle = new Rectangle(0, 0, 800, 480); spriteBatch.Draw(backgroundTexture, screenRectangle, new Rectangle(0, 0, 400, 240), Color.White);
Feb
29
accepted expand section of a texture 2D (zoom)
Feb
29
revised expand section of a texture 2D (zoom)
added 77 characters in body
Feb
29
asked expand section of a texture 2D (zoom)
Feb
24
comment Where can I find audio instrument samples?
just for being a duplicate, -1?
Feb
24
accepted Where can I find audio instrument samples?
Feb
24
asked Where can I find audio instrument samples?
Feb
15
answered displaying image on modelmesh with transparency
Feb
15
comment displaying image on modelmesh with transparency
that looks to me as xna 3.1. i've used this: SharedGraphicsDeviceManager.Current.GraphicsDevice.BlendState = BlendState.AlphaBlend; and it works. Thanks!