135 reputation
9
bio website BillTheLizard.com
location Charlotte, NC
age 39
visits member for 2 years, 4 months
seen Feb 6 at 22:51
stats profile views 16

Big Ball of Mud maintainer (mostly Java, C++, and SQL - Perl, Python, and JavaScript as necessary) currently living in Charlotte, NC. I also tutor Java, Python, and JavaScript part-time at Franklin University.

I blog about programming, math, learning, and technology at BillTheLizard.com.

You can follow me on Twitter, @lizardbill. (If I recognize you from SO or meta, I'll probably follow you back.) You can also find me on Google+.

I also wrote @BountyBot, a Twitter bot that posts new and interesting bounty questions from Stack Overflow.


Oct
30
revised What exactly does the XNA resdistributable installer do?
fixed capitalization
Oct
30
suggested suggested edit on What exactly does the XNA resdistributable installer do?
Oct
29
revised Why do we move the world instead of the camera?
changed URL to a link
Oct
29
suggested suggested edit on Why do we move the world instead of the camera?
Oct
27
revised How to store an iOS game save file in multiple devices? (Without remote servers)
changed URL to a link
Oct
27
suggested suggested edit on How to store an iOS game save file in multiple devices? (Without remote servers)
Oct
26
revised Multiple textures on a mesh created in blender and imported in xna
changed URL to a link
Oct
26
suggested suggested edit on Multiple textures on a mesh created in blender and imported in xna
Oct
24
revised Client Side Prediction
added the image inline to the question
Oct
24
suggested suggested edit on Client Side Prediction
Oct
24
awarded  Critic
Oct
24
awarded  Custodian
Oct
23
revised Read an object from compressed file generated from ActionScript 3
capitalization and spelling
Oct
23
revised Spreadsheets in Game Design?
changed URLs to links
Oct
22
suggested suggested edit on Read an object from compressed file generated from ActionScript 3
Oct
22
suggested suggested edit on Spreadsheets in Game Design?
Oct
8
revised Handling player/background movements in 2D games
removed 'thx'; fixed capitalization/typos
Oct
8
suggested suggested edit on Handling player/background movements in 2D games
Oct
3
revised Rendering shadow sprites in cocos2d-x
removed 'thx'; improved formatting
Oct
3
revised How do I render my own DirectX Stuff to a full screen WPF's DirectX surface?
changed URL to a link; removed signature