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Mar
10
awarded  Popular Question
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12
awarded  Yearling
Oct
4
comment pointers to member functions in an event dispatcher
Thanks QuasarDonkey, you beat me to it. You're right, it's pretty ugly but it's commonly used in the Windows API, pthreads and lower level Mac OS X APIs and... everywhere! I usually hide the free functions that handles the callbacks in my implementation files in the anonymous namespace. C# style delegates calling back to members looks nicer, but it just got in the way of getting things done for me.
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answered pointers to member functions in an event dispatcher
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answered Should iOS games use a Timer?
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15
answered Problem trying to lock framerate at 60 FPS
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18
answered Write depth buffer to texture
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13
answered What is the proper use of CADisplayLink, and where do I put game logic?
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12
awarded  Scholar
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12
accepted OpenGL ES Framebuffer creation problem
Jun
12
answered OpenGL ES Framebuffer creation problem
Jun
12
comment OpenGL ES Framebuffer creation problem
Thanks for the reply, Those functions are ES1 only. I came back to my issue a couple of days ago and discovered that some legacy code was still trying to create a framebuffer with my UIView.
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awarded  Tumbleweed
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asked OpenGL ES Framebuffer creation problem
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10
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Feb
10
answered Should I start to use DX11