| bio | website | |
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| age | ||
| visits | member for | 2 years, 3 months |
| seen | 23 mins ago | |
| stats | profile views | 83 |
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Jul 4 |
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What advantages are gained by working in a gamedev company before doing indie Because this one isn't based soley around opinion but instead around tangable advantages, which was mentioned in the comments section of that question |
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Jun 28 |
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Is this masters course worth taking? Cool I will go ther more often |
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Jun 28 |
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Is this masters course worth taking? Yeah I know it's down to me in the end, but I thought some more input wouldn't hurt |
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Mar 30 |
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How would I create an HLSL effect like an animated “working” image? It's a tile based engine and the levels are quite large, so I thought it would be easier to use hlsl than mess with animation timings for all of the tiles |
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Mar 1 |
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Handling lost graphics device XNA 4.0 in winforms Worked like a charm, thanks man :) |
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Mar 1 |
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Handling lost graphics device XNA 4.0 in winforms Thanks, I'II give it a go once I get back |
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Feb 29 |
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Handling lost graphics device XNA 4.0 in winforms That should be doable, but the moment dialog is called it doesn't execute the next line and instead throws up the big red X, so I'm guessing it's throwing up an exception the debugger isn't catching |
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Feb 29 |
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Handling lost graphics device XNA 4.0 in winforms The camDetails.ShowDialog(); is causing the issue, but I thought the graphics device could be reset when the call to it is made so that the screen doesn't crash or isn't that possible ? |
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Feb 15 |
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Sliding down the slope I just doubled the push out of the Y project to compensate since it was a 45 degree slope |
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Feb 15 |
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Sliding down the slope I've take off the x projection and it has stopped the character from sliding, but his somewhat sunk into the shape, how do I correct this ? |
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Feb 3 |
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Where can I find pixel-art artist? I would also have a look around the Tigsource Forums, those guys love their pixel art :) |
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Jan 16 |
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Basic knowledge for 2d gaming and images? What platform do you want to make games for ? |
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Dec 31 |
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Why is my character not moving when applying an acceleration to it? Ah fair enough, thanks |
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Dec 31 |
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Why is my character not moving when applying an acceleration to it? I just want the values are relative, so for example if I set the acceleration to say 50.0f I would like to know what they would translate to pixels per frame the character should be moving |
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Dec 31 |
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Why is my character not moving when applying an acceleration to it? The values would need to be over 1 making the characters too fast and the gravity force too strong, also the game is being run on a console so I don't need to account for different GPU speeds |
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Nov 8 |
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What do I need to do to my slope collision detection to prevent the player from passing through my collision? I was initially going to use a triangle box collision, but I couldn't find much material on the subject |
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Oct 24 |
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Pathfinder not acting correctly Yeah that was pretty much it thanks for the info though :) |
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Oct 15 |
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How can I handle transferring a character from one collision surface to another? thanks for helping me |
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Oct 15 |
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How can I handle transferring a character from one collision surface to another? I've tried that method but due to how the code is structured the entire path disappears the moment it runs. I think I found an alternative solution though |
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Oct 14 |
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How can I handle transferring a character from one collision surface to another? Kind of unclear about how you would do the check on the array, do you mind elaborating ? |