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Aug
13
comment Translating Steering Behaviour Pursuit sample
Just the fact that some of the other steering behavior methods in the book use a normalized method in them and that one had no mention of it, thus leading me to think something was off about it in the first place.
Aug
12
comment Translating Steering Behaviour Pursuit sample
Thanks for that, I did read in the first chapter that heading was meant to represent direction, but I thought it was strange that the direction vector wasn't normalized
Aug
12
accepted Translating Steering Behaviour Pursuit sample
Aug
12
asked Translating Steering Behaviour Pursuit sample
Jul
4
comment Timer not going off
I didn't realize that GameTime.ElapsedGameTime was updated every frame with a new value thought it was a total run time of the game, would of used it earlier if it weren't due to that. Also I think the question is valued on here as although it is a simple question (didn't have my thinking cap on that morning) it is still has a relation to games development as the program is a game and on top of that it would be likely to be downvoted even worse on stackoverflow than on here.
Jul
4
awarded  Commentator
Jul
3
accepted Timer not going off
Jul
3
asked Timer not going off
Jun
1
accepted XNA boundingbox 2d rectangle
Jun
1
comment XNA boundingbox 2d rectangle
The Ray should be should be pointing anywhere from down and right to down and left depending on where the character is
Jun
1
asked XNA boundingbox 2d rectangle
May
22
comment moving 2D camera
Thanks that is perfect !
May
22
accepted moving 2D camera
May
22
asked moving 2D camera
May
10
accepted Loop writing value error
May
9
asked Loop writing value error
Apr
17
comment 2d Ray intersection
Thanks for the information and code will definitely take note of it and work into into my game :)
Apr
17
comment 2d Ray intersection
...I can't believe I didn't notice that :/
Apr
17
accepted 2d Ray intersection
Apr
17
asked 2d Ray intersection