615 reputation
620
bio website
location
age
visits member for 3 years, 9 months
seen Nov 8 at 15:53

Aug
23
comment Pathfinder not acting correctly
@John I'm recalculating the path every half a second due to the end point is constantly moving, also good idea I will draw out the waypoints
Aug
23
comment Pathfinder not acting correctly
@Dirckir, that is probably it
Aug
23
asked Pathfinder not acting correctly
Aug
20
comment Obstacle Avoidance or Wall Avoidance for Tiles ?
Because the pursuit/steering behavior is easier to get to a point where it chases the character realistically and adopting a wall avoidance algorithm designed for lines to work with tiles is harder than expected.
Aug
20
asked Obstacle Avoidance or Wall Avoidance for Tiles ?
Aug
16
accepted Examples of wall avoidance algorithm dealing with rectangles instead of lines?
Aug
16
comment Examples of wall avoidance algorithm dealing with rectangles instead of lines?
Although thinking about it now, probably not ideal as this would be pretty damn cpu instensive
Aug
16
comment Examples of wall avoidance algorithm dealing with rectangles instead of lines?
haha its well deserved, thanks for the help
Aug
16
asked Examples of wall avoidance algorithm dealing with rectangles instead of lines?
Aug
13
comment Translating Steering Behaviour Pursuit sample
Just the fact that some of the other steering behavior methods in the book use a normalized method in them and that one had no mention of it, thus leading me to think something was off about it in the first place.
Aug
12
comment Translating Steering Behaviour Pursuit sample
Thanks for that, I did read in the first chapter that heading was meant to represent direction, but I thought it was strange that the direction vector wasn't normalized
Aug
12
accepted Translating Steering Behaviour Pursuit sample
Aug
12
asked Translating Steering Behaviour Pursuit sample
Jul
4
comment Timer not going off
I didn't realize that GameTime.ElapsedGameTime was updated every frame with a new value thought it was a total run time of the game, would of used it earlier if it weren't due to that. Also I think the question is valued on here as although it is a simple question (didn't have my thinking cap on that morning) it is still has a relation to games development as the program is a game and on top of that it would be likely to be downvoted even worse on stackoverflow than on here.
Jul
4
awarded  Commentator
Jul
3
accepted Timer not going off
Jul
3
asked Timer not going off
Jun
1
accepted XNA boundingbox 2d rectangle
Jun
1
comment XNA boundingbox 2d rectangle
The Ray should be should be pointing anywhere from down and right to down and left depending on where the character is
Jun
1
asked XNA boundingbox 2d rectangle