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visits member for 3 years, 2 months
seen Jan 28 at 22:33

Oct
14
comment How can I handle transferring a character from one collision surface to another?
Kind of unclear about how you would do the check on the array, do you mind elaborating ?
Oct
14
comment How can I handle transferring a character from one collision surface to another?
Tried doing that, didn't work unfortunately
Oct
14
asked How can I handle transferring a character from one collision surface to another?
Aug
31
accepted Heuristic Calculation for pathfinder
Aug
26
comment Heuristic Calculation for pathfinder
That is just to search for different nodes the actual calculations took place in the second method listed
Aug
26
comment Heuristic Calculation for pathfinder
Tried it out, still no luck
Aug
26
comment Heuristic Calculation for pathfinder
It does add the points to a open and closed list, I've just added the method which does to the question
Aug
26
revised Heuristic Calculation for pathfinder
added 1396 characters in body
Aug
26
asked Heuristic Calculation for pathfinder
Aug
26
comment What is a good book on physics for game development?
Ordered the first book on the list today, thanks for the suggestions
Aug
26
accepted What is a good book on physics for game development?
Aug
25
awarded  Nice Question
Aug
25
comment Pathfinder not acting correctly
Hmm looked at the example I picked up and A* algoritm in that is calculated soley based off the heuristic value, so I need to heavily modify that bad boy
Aug
24
comment Pathfinder not acting correctly
@John McD His answer is correct, also mind explaining to me by weighting the path more, keeping in mind the end point is constantly moving.
Aug
24
accepted Obstacle Avoidance or Wall Avoidance for Tiles ?
Aug
24
asked What is a good book on physics for game development?
Aug
23
comment Pathfinder not acting correctly
@John I'm recalculating the path every half a second due to the end point is constantly moving, also good idea I will draw out the waypoints
Aug
23
comment Pathfinder not acting correctly
@Dirckir, that is probably it
Aug
23
asked Pathfinder not acting correctly
Aug
20
comment Obstacle Avoidance or Wall Avoidance for Tiles ?
Because the pursuit/steering behavior is easier to get to a point where it chases the character realistically and adopting a wall avoidance algorithm designed for lines to work with tiles is harder than expected.