| bio | website | |
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| location | ||
| age | ||
| visits | member for | 2 years, 3 months |
| seen | 2 days ago | |
| stats | profile views | 83 |
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Aug 26 |
comment |
Heuristic Calculation for pathfinder It does add the points to a open and closed list, I've just added the method which does to the question |
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Aug 26 |
revised |
Heuristic Calculation for pathfinder added 1396 characters in body |
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Aug 26 |
asked | Heuristic Calculation for pathfinder |
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Aug 26 |
comment |
What is a good book on physics for game development? Ordered the first book on the list today, thanks for the suggestions |
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Aug 26 |
accepted | What is a good book on physics for game development? |
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Aug 25 |
awarded | Nice Question |
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Aug 25 |
comment |
Pathfinder not acting correctly Hmm looked at the example I picked up and A* algoritm in that is calculated soley based off the heuristic value, so I need to heavily modify that bad boy |
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Aug 24 |
comment |
Pathfinder not acting correctly @John McD His answer is correct, also mind explaining to me by weighting the path more, keeping in mind the end point is constantly moving. |
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Aug 24 |
accepted | Obstacle Avoidance or Wall Avoidance for Tiles ? |
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Aug 24 |
asked | What is a good book on physics for game development? |
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Aug 23 |
comment |
Pathfinder not acting correctly @John I'm recalculating the path every half a second due to the end point is constantly moving, also good idea I will draw out the waypoints |
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Aug 23 |
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Pathfinder not acting correctly @Dirckir, that is probably it |
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Aug 23 |
asked | Pathfinder not acting correctly |
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Aug 20 |
comment |
Obstacle Avoidance or Wall Avoidance for Tiles ? Because the pursuit/steering behavior is easier to get to a point where it chases the character realistically and adopting a wall avoidance algorithm designed for lines to work with tiles is harder than expected. |
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Aug 20 |
asked | Obstacle Avoidance or Wall Avoidance for Tiles ? |
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Aug 16 |
accepted | Examples of wall avoidance algorithm dealing with rectangles instead of lines? |
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Aug 16 |
comment |
Examples of wall avoidance algorithm dealing with rectangles instead of lines? Although thinking about it now, probably not ideal as this would be pretty damn cpu instensive |
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Aug 16 |
comment |
Examples of wall avoidance algorithm dealing with rectangles instead of lines? haha its well deserved, thanks for the help |
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Aug 16 |
asked | Examples of wall avoidance algorithm dealing with rectangles instead of lines? |
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Aug 13 |
comment |
Translating Steering Behaviour Pursuit sample Just the fact that some of the other steering behavior methods in the book use a normalized method in them and that one had no mention of it, thus leading me to think something was off about it in the first place. |