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visits member for 3 years, 6 months
seen 8 hours ago

Oct
24
comment Pathfinder not acting correctly
Yeah that was pretty much it thanks for the info though :)
Oct
15
comment How can I handle transferring a character from one collision surface to another?
thanks for helping me
Oct
15
comment How can I handle transferring a character from one collision surface to another?
I've tried that method but due to how the code is structured the entire path disappears the moment it runs. I think I found an alternative solution though
Oct
15
accepted How can I handle transferring a character from one collision surface to another?
Oct
14
comment How can I handle transferring a character from one collision surface to another?
Kind of unclear about how you would do the check on the array, do you mind elaborating ?
Oct
14
comment How can I handle transferring a character from one collision surface to another?
Tried doing that, didn't work unfortunately
Oct
14
asked How can I handle transferring a character from one collision surface to another?
Aug
31
accepted Heuristic Calculation for pathfinder
Aug
26
comment Heuristic Calculation for pathfinder
That is just to search for different nodes the actual calculations took place in the second method listed
Aug
26
comment Heuristic Calculation for pathfinder
Tried it out, still no luck
Aug
26
comment Heuristic Calculation for pathfinder
It does add the points to a open and closed list, I've just added the method which does to the question
Aug
26
revised Heuristic Calculation for pathfinder
added 1396 characters in body
Aug
26
asked Heuristic Calculation for pathfinder
Aug
26
comment What is a good book on physics for game development?
Ordered the first book on the list today, thanks for the suggestions
Aug
26
accepted What is a good book on physics for game development?
Aug
25
awarded  Nice Question
Aug
25
comment Pathfinder not acting correctly
Hmm looked at the example I picked up and A* algoritm in that is calculated soley based off the heuristic value, so I need to heavily modify that bad boy
Aug
24
comment Pathfinder not acting correctly
@John McD His answer is correct, also mind explaining to me by weighting the path more, keeping in mind the end point is constantly moving.
Aug
24
accepted Obstacle Avoidance or Wall Avoidance for Tiles ?
Aug
24
asked What is a good book on physics for game development?