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Dec
31
accepted Why is my character not moving when applying an acceleration to it?
Dec
31
comment Why is my character not moving when applying an acceleration to it?
Ah fair enough, thanks
Dec
31
comment Why is my character not moving when applying an acceleration to it?
I just want the values are relative, so for example if I set the acceleration to say 50.0f I would like to know what they would translate to pixels per frame the character should be moving
Dec
31
comment Why is my character not moving when applying an acceleration to it?
The values would need to be over 1 making the characters too fast and the gravity force too strong, also the game is being run on a console so I don't need to account for different GPU speeds
Dec
31
asked Why is my character not moving when applying an acceleration to it?
Dec
14
asked Character bouncing off ground due to gravity
Nov
9
accepted What do I need to do to my slope collision detection to prevent the player from passing through my collision?
Nov
8
comment What do I need to do to my slope collision detection to prevent the player from passing through my collision?
I was initially going to use a triangle box collision, but I couldn't find much material on the subject
Nov
7
asked What do I need to do to my slope collision detection to prevent the player from passing through my collision?
Oct
24
accepted Pathfinder not acting correctly
Oct
24
comment Pathfinder not acting correctly
Yeah that was pretty much it thanks for the info though :)
Oct
15
comment How can I handle transferring a character from one collision surface to another?
thanks for helping me
Oct
15
comment How can I handle transferring a character from one collision surface to another?
I've tried that method but due to how the code is structured the entire path disappears the moment it runs. I think I found an alternative solution though
Oct
15
accepted How can I handle transferring a character from one collision surface to another?
Oct
14
comment How can I handle transferring a character from one collision surface to another?
Kind of unclear about how you would do the check on the array, do you mind elaborating ?
Oct
14
comment How can I handle transferring a character from one collision surface to another?
Tried doing that, didn't work unfortunately
Oct
14
asked How can I handle transferring a character from one collision surface to another?
Aug
31
accepted Heuristic Calculation for pathfinder
Aug
26
comment Heuristic Calculation for pathfinder
That is just to search for different nodes the actual calculations took place in the second method listed
Aug
26
comment Heuristic Calculation for pathfinder
Tried it out, still no luck