| bio | website | seanmonahan.org |
|---|---|---|
| location | Seattle, WA | |
| age | ||
| visits | member for | 2 years, 3 months |
| seen | 9 hours ago | |
| stats | profile views | 43 |
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Mar 16 |
awarded | Student |
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Mar 15 |
asked | Handling Different Aspect Ratios for a Multiplayer Game |
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Mar 5 |
answered | What would be best practice of client comunication in a multiplayer game |
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Feb 21 |
comment |
Using timer to reverse enemy movement in Flash game made with Flixel @Christian done! |
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Feb 21 |
answered | Using timer to reverse enemy movement in Flash game made with Flixel |
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Feb 21 |
comment |
Using timer to reverse enemy movement in Flash game made with Flixel Your signature for SetDirection() is incorrect. It should be SetDirection(e:TimerEvent):void. That said, I recall Flash being really forgiving about that so it probably isn't your problem. Are you removing the listener anywhere in your code? Maybe that's happening accidentally? |
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Feb 8 |
awarded | Yearling |
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Jan 31 |
comment |
Use of FlxG.camera.follow to follow a character verticallyFlxG.camera.setBounds(0,1280,640,1280,true); should be FlxG.camera.setBounds(0,0,640,1280,true);. The world will always have be 0,0 for the top left in Flixel. If you want your player to start at the bottom just make his start position something like 320, 1200. |
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Jan 30 |
comment |
How would the entity system handle dependent components? I've found this to be an excellent answer. |
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Jan 29 |
answered | Use of FlxG.camera.follow to follow a character vertically |
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Jan 22 |
awarded | Revival |
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Jan 22 |
answered | What is a currently a good game stack for simple Javascript 2D multiplatform game? |
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Jan 1 |
answered | Elegant autotiling |
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Dec 17 |
answered | Supporting Controllers on Mac |
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Dec 13 |
answered | How to deal with Character body parts from Design to Cocos2d |
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Nov 30 |
comment |
How can I test if my rotated rectangle intersects a corner? Have you looked into the Separating Axis Theorem? Here's an example complete with code. |
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Nov 28 |
comment |
Using C++11 for cross-platform Game Engine Development +1 for this (and the rest of the post, but this): "rely[ing] on a bunch of unknown compiler writers' correct adherence to bleeding edge language standards is dangerous". Experimenting with the latest toys is always fun, relying on them not so much. |
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Sep 26 |
answered | Is an in-app purchase required to unlock game in order to bypass pirating acceptable? |
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Aug 22 |
comment |
Multiple collisions within a single frame cycle? @ChrisLangford In that case, I wouldn't rule this out as a problem that potentially might occur at some point. That said I wouldn't worry about it too much, instead focus on getting your system up and running. Then test and test and test to see a) if you can make this happen and b) if it does happen is the situation within the bounds of your application (i.e., under enough strain most (all?) systems will buckle and break but that point might not matter for your purposes). |
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Aug 22 |
comment |
Multiple collisions within a single frame cycle? Is this an actual problem you are experiencing? |