566 reputation
36
bio website seanmonahan.org
location Seattle, WA
age
visits member for 2 years, 3 months
seen 9 hours ago
stats profile views 43

Mar
16
awarded  Student
Mar
15
asked Handling Different Aspect Ratios for a Multiplayer Game
Mar
5
answered What would be best practice of client comunication in a multiplayer game
Feb
21
comment Using timer to reverse enemy movement in Flash game made with Flixel
@Christian done!
Feb
21
answered Using timer to reverse enemy movement in Flash game made with Flixel
Feb
21
comment Using timer to reverse enemy movement in Flash game made with Flixel
Your signature for SetDirection() is incorrect. It should be SetDirection(e:TimerEvent):void. That said, I recall Flash being really forgiving about that so it probably isn't your problem. Are you removing the listener anywhere in your code? Maybe that's happening accidentally?
Feb
8
awarded  Yearling
Jan
31
comment Use of FlxG.camera.follow to follow a character vertically
FlxG.camera.setBounds(0,1280,640,1280,true); should be FlxG.camera.setBounds(0,0,640,1280,true);. The world will always have be 0,0 for the top left in Flixel. If you want your player to start at the bottom just make his start position something like 320, 1200.
Jan
30
comment How would the entity system handle dependent components?
I've found this to be an excellent answer.
Jan
29
answered Use of FlxG.camera.follow to follow a character vertically
Jan
22
awarded  Revival
Jan
22
answered What is a currently a good game stack for simple Javascript 2D multiplatform game?
Jan
1
answered Elegant autotiling
Dec
17
answered Supporting Controllers on Mac
Dec
13
answered How to deal with Character body parts from Design to Cocos2d
Nov
30
comment How can I test if my rotated rectangle intersects a corner?
Have you looked into the Separating Axis Theorem? Here's an example complete with code.
Nov
28
comment Using C++11 for cross-platform Game Engine Development
+1 for this (and the rest of the post, but this): "rely[ing] on a bunch of unknown compiler writers' correct adherence to bleeding edge language standards is dangerous". Experimenting with the latest toys is always fun, relying on them not so much.
Sep
26
answered Is an in-app purchase required to unlock game in order to bypass pirating acceptable?
Aug
22
comment Multiple collisions within a single frame cycle?
@ChrisLangford In that case, I wouldn't rule this out as a problem that potentially might occur at some point. That said I wouldn't worry about it too much, instead focus on getting your system up and running. Then test and test and test to see a) if you can make this happen and b) if it does happen is the situation within the bounds of your application (i.e., under enough strain most (all?) systems will buckle and break but that point might not matter for your purposes).
Aug
22
comment Multiple collisions within a single frame cycle?
Is this an actual problem you are experiencing?