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  • 0 posts edited
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  • 134 votes cast
Feb
28
comment How should I efficiently clear and redraw my canvas with lots of animated sprites?
The technique you're asking about is called "dirty rectangles". I haven't implemented this but this SO link is one place to start: stackoverflow.com/questions/76651/dirty-rectangles
Dec
4
comment How to remove destroyed clones out of the Hierarchy in Unity2D
Can you show the Inspector panel for a Destroyer object?
Dec
4
comment How to remove destroyed clones out of the Hierarchy in Unity2D
Are you sure that other.gameObject is actually the root GameObject and not a child of Overlay(Clone) or Objects(Clone).
Oct
18
awarded  Revival
May
5
answered Looping an object to move between two positions
Apr
25
answered Hotplugging Joysticks And Gamepads On OSX
Apr
25
comment How standardized are joystick / gamepad configurations?
I would add that a technical reason to use XInput for 360 controllers is that DirectInput does not properly support the 360 pad's triggers (source)
Apr
7
answered How do I animate a tilemap in Flixel?
Feb
15
comment Why are there so few games compiled for 64-bit processors?
Looks like 64-bit is already starting to arrive with the new consoles: Titanfall's minimum specs include a 64-bit OS.
Feb
8
awarded  Yearling
Jan
19
awarded  Editor
Jan
19
comment What would be best practice of client comunication in a multiplayer game
@jhocking Is this the sentence you are referring to: "You never want to sync the state of a client to the server as that opens up all sorts of cheating opportunities." Based on the comments I think we're all thinking the same things, but my original statement is not clearly worded. I've editing my answer to clarify this point.
Jan
19
revised What would be best practice of client comunication in a multiplayer game
Make a clarification
Jan
7
comment Floating point precision issue with Box2D
This article gives a good overview of this situation and several solutions that can be used to resolve it.
Jan
3
answered Working with multiple language text files in multilingual games
Jan
2
answered 2.5d with box2d - approaches from the top and bottom
Aug
15
comment Converting data file of Sprite Atlas from JSON to Cocos 2D
@user34183 Yeah, it's called Texture Packer, you set it up and export to whatever format you want ;) If you can't do that it looks like the Cocos2D format is a plist (which is just an xml document) On OSX it looks like there is a util for converting JSON to plist though there probably isn't a straight one-to-one conversion from your JSON file to Cocos2D. Converting from JSON to plist should be an easy script to write.
Aug
14
comment Converting data file of Sprite Atlas from JSON to Cocos 2D
@Ali.S Right, AFAIK TP does not convert JSON to Cocos2D, it exports tps to JSON or Cocos2D or any other supported format.
Aug
14
answered Converting data file of Sprite Atlas from JSON to Cocos 2D
Jul
30
comment How to synchronize actions like jump in multiplayer?
I used this approach when writing my first networked multiplayer game. In fact I used @ggambett's as reference. It worked well for me.