641 reputation
47
bio website seanmonahan.org
location Seattle, WA
age
visits member for 3 years, 2 months
seen 9 hours ago

Apr
7
answered How do I animate a tilemap in Flixel?
Feb
15
comment Why are there so few games compiled for 64-bit processors?
Looks like 64-bit is already starting to arrive with the new consoles: Titanfall's minimum specs include a 64-bit OS.
Feb
8
awarded  Yearling
Jan
19
awarded  Editor
Jan
19
comment What would be best practice of client comunication in a multiplayer game
@jhocking Is this the sentence you are referring to: "You never want to sync the state of a client to the server as that opens up all sorts of cheating opportunities." Based on the comments I think we're all thinking the same things, but my original statement is not clearly worded. I've editing my answer to clarify this point.
Jan
19
revised What would be best practice of client comunication in a multiplayer game
Make a clarification
Jan
7
comment Floating point precision issue with Box2D
This article gives a good overview of this situation and several solutions that can be used to resolve it.
Jan
3
answered Working with multiple language text files in multilingual games
Jan
2
answered 2.5d with box2d - approaches from the top and bottom
Aug
15
comment Converting data file of Sprite Atlas from JSON to Cocos 2D
@user34183 Yeah, it's called Texture Packer, you set it up and export to whatever format you want ;) If you can't do that it looks like the Cocos2D format is a plist (which is just an xml document) On OSX it looks like there is a util for converting JSON to plist though there probably isn't a straight one-to-one conversion from your JSON file to Cocos2D. Converting from JSON to plist should be an easy script to write.
Aug
14
comment Converting data file of Sprite Atlas from JSON to Cocos 2D
@Ali.S Right, AFAIK TP does not convert JSON to Cocos2D, it exports tps to JSON or Cocos2D or any other supported format.
Aug
14
answered Converting data file of Sprite Atlas from JSON to Cocos 2D
Jul
30
comment How to synchronize actions like jump in multiplayer?
I used this approach when writing my first networked multiplayer game. In fact I used @ggambett's as reference. It worked well for me.
Mar
16
awarded  Student
Mar
15
asked Handling Different Aspect Ratios for a Multiplayer Game
Mar
5
answered What would be best practice of client comunication in a multiplayer game
Feb
21
comment Using timer to reverse enemy movement in Flash game made with Flixel
@Christian done!
Feb
21
answered Using timer to reverse enemy movement in Flash game made with Flixel
Feb
21
comment Using timer to reverse enemy movement in Flash game made with Flixel
Your signature for SetDirection() is incorrect. It should be SetDirection(e:TimerEvent):void. That said, I recall Flash being really forgiving about that so it probably isn't your problem. Are you removing the listener anywhere in your code? Maybe that's happening accidentally?
Feb
8
awarded  Yearling