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seen Dec 11 '12 at 0:19

Sep
30
awarded  Explainer
Oct
24
awarded  Yearling
Sep
24
answered How to loop section from a song correctly?
Apr
27
comment Pathfinding for a lot of units, mostly random movement
Flocking and other group behaviours are always the way to go when moving dozens of actors. For information regarding them, look for Craig Reynolds' Boids or check Buckland's Programming Game AI by Example. There are implementation examples for most major programming languages all around the web.
Apr
25
comment XNA Development on PC but Designing for Xbox 360
I wouldn't select any, but create a new one compiling all of them and mark it as a Community Wiki (CW) answer. But don't worry much about that. Even I'm not too sure how the CW stat should be handled. For reference: What are Community Wiki posts?
Apr
25
comment XNA Development on PC but Designing for Xbox 360
As a general case, avoid creating references that will be discarded right away. For those, use pools. References that will remain relevant AND referenced for a long time, there's no problem. Just make sure you don't free many of them in a gameplay section of your game.
Apr
25
comment XNA Development on PC but Designing for Xbox 360
By the way, if one of you has a 360 you can still test the project without issues. From Visual Studio you can create a copy of the game and libraries targeting Xbox 360, sharing all code and assets with the PC version. The files will be exactly the same ones, so you'll just have to use compiler directives in very specific sections of the code.
Apr
25
awarded  Critic
Apr
25
comment XNA Development on PC but Designing for Xbox 360
I'm not too sure this is good as a question. It should become a community question, since the only good answer would be a checklist combining all other answers.
Apr
25
answered XNA Development on PC but Designing for Xbox 360
Apr
15
awarded  Commentator
Apr
15
comment XNA - How do I change the texture of a 2D object?
If you are writing the texture per se in your Draw method, just draw the new one. If you don't care about the old texture (only used in this particular tile) use Texture2D.SetData(...). Otherwise, we need more info.
Apr
10
comment After building a .exe file game view does not show whole viewport
Have you tried adjusting your camera position and size? Just place in in a place where the whole scene is contained inside its frustrum (perspective) or rectangle (orthographic).
Apr
10
comment After building a .exe file game view does not show whole viewport
File -> Build Settings... -> Player Settings... -> Supported aspect ratios. As Esa said, setting the game view to standalone will directly let you see things in the default resolution or the aspect ratio you desire.
Apr
9
awarded  Editor
Apr
9
revised After building a .exe file game view does not show whole viewport
Rephreased title and message body. Added example pic. Removed tag from title and added as (redundant) tag.
Apr
9
suggested suggested edit on After building a .exe file game view does not show whole viewport
Apr
9
answered After building a .exe file game view does not show whole viewport
Apr
2
comment Unity3D 3.5 pro - Moving the camera vs setting draw distance
How about adding a couple of screenshots of the Unity interface and your project before and after things go wrong? That might give people a better idea of what's happening. A Youtube/Vimeo/whatever video would be even better.
Mar
12
answered Still confused about timesteps in XNA