347 reputation
315
bio website extropicstudios.com
location Seattle, WA
age 26
visits member for 3 years, 10 months
seen Sep 23 at 20:35

Oct
31
suggested suggested edit on how to render small texture on another texture?
Oct
31
reviewed Reviewed InvalidCastException in Farseer's raycasting when trying to use the built-in explosion class?
Oct
26
reviewed Reviewed How to update entity states and animations in a component-based game
Oct
24
reviewed Reviewed Is there a way to legally create a game mod?
Oct
23
revised Calculating a child object's Position, Rotation and Scale values?
improved overall formatting, grammar, and readability
Oct
23
reviewed Reviewed Logic in Entity Components Systems
Oct
23
reviewed Reviewed Calculating a child object's Position, Rotation and Scale values?
Oct
23
suggested suggested edit on Calculating a child object's Position, Rotation and Scale values?
Oct
23
reviewed Reviewed Algorithm for approximating sihlouette image as polygon
Oct
23
reviewed Reviewed Is there a free and open source 3D engine for Android?
Oct
22
accepted SDL blitting multiple surfaces at once
Oct
22
comment SDL blitting multiple surfaces at once
@Asakeron That was it! I didn't expect where to be modified. You should make your comment an answer!
Oct
22
revised SDL blitting multiple surfaces at once
added screenshot
Oct
22
awarded  Editor
Oct
22
revised SDL blitting multiple surfaces at once
added screenshot
Oct
22
awarded  Commentator
Oct
22
comment SDL blitting multiple surfaces at once
@ZackTheHuman They are partially offscreen, since the screen is only 300x175 and the map chunks are 512x512. I thought that may have been the problem at first, but whether they are onscreen or not seems to be irrelevant to whether it is rendering correctly or not. I can upload a screenshot to help illustrate the problem.
Oct
22
awarded  Critic
Oct
22
awarded  Custodian
Oct
22
reviewed Reviewed How can I implement an Iris Wipe effect?