27,162 reputation
1070132
bio website escalationstudios.com
location Dallas, TX
age 31
visits member for 4 years, 9 months
seen Apr 15 at 16:50

Producer/programmer/designer.

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Oct
1
awarded  c#
Aug
29
revised How should I handle the relationship between my Player and keyboard input classes?
edited title
Aug
29
comment How should I handle the relationship between my Player and keyboard input classes?
-1 since this is just design paralysis and totally opinion based. The "right way" comes about with experience. Make it work first, then refactor into something better when you see and feel the problems with your original design.
Aug
21
awarded  Good Answer
Aug
14
reviewed No Action Needed OpenGL GL_LINE_STRIP produces arcs with visible line edges
Aug
1
awarded  Notable Question
Jul
29
awarded  Nice Answer
Jul
29
reviewed Approve What are the pros and cons of HLSL vs GLSL vs cg?
Jul
26
answered Whats the best way to expose current settings to your classes?
Jul
26
comment Whats the best way to expose current settings to your classes?
Comedy "just make them global" option.
Jul
26
comment Safest place to store data
Probably related: gamedev.stackexchange.com/questions/23296/…
Jul
25
comment How to keep a GameObject from dropping?
You shouldn't do GameObject.Find every frame, that searches every object in the scene by name. Instead prefer to save off the result in a member variable.
Jul
22
comment 3D movement on an authoritiative server?
You could make a nav mesh per area that represents the traversable area and use that data on the client and server for collision and pathing.
Jul
18
comment Why do companies still use really old versions of Visual Studio?
This doesn't feel like a problem in search of an answer. Why are you presupposing that it's "preferred"?
Jul
14
awarded  Nice Answer
Jul
14
awarded  Yearling
Jul
11
reviewed Leave Open What makes a game “casual?”
Jun
30
reviewed Approve GLSL Atmospheric Scattering Issue
Jun
29
reviewed No Action Needed How to do directional per fragment lighting in world space?
Jun
29
comment ways to program glitch style effects
Also a lot more examples: reddit.com/r/brokengifs