27,107 reputation
1070131
bio website escalationstudios.com
location Dallas, TX
age 31
visits member for 4 years, 8 months
seen Mar 24 at 22:39

Producer/programmer/designer.

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Jul
26
comment Safest place to store data
Probably related: gamedev.stackexchange.com/questions/23296/…
Jul
25
comment How to keep a GameObject from dropping?
You shouldn't do GameObject.Find every frame, that searches every object in the scene by name. Instead prefer to save off the result in a member variable.
Jul
22
comment 3D movement on an authoritiative server?
You could make a nav mesh per area that represents the traversable area and use that data on the client and server for collision and pathing.
Jul
18
comment Why do companies still use really old versions of Visual Studio?
This doesn't feel like a problem in search of an answer. Why are you presupposing that it's "preferred"?
Jul
14
awarded  Nice Answer
Jul
14
awarded  Yearling
Jul
11
reviewed Leave Open What makes a game “casual?”
Jun
30
reviewed Approve GLSL Atmospheric Scattering Issue
Jun
29
reviewed No Action Needed How to do directional per fragment lighting in world space?
Jun
29
comment ways to program glitch style effects
Also a lot more examples: reddit.com/r/brokengifs
Jun
29
comment ways to program glitch style effects
youtube.com/watch?v=GTKmxBtaMF4
Jun
29
revised ways to program glitch style effects
embedded the image
Jun
27
comment How to make image bigger than the screen to be slideable in the screen in monogame for windows phone 8?
You should copy the answer to this site in case that link dies in the future.
Jun
27
revised Best way to determine surface normal for a group of pixels?
edited tags
Jun
27
revised Spritesheet filesize gets huge after compiling
edited tags
Jun
27
comment How can I export a .FBX file from Unity3D at runtime?
More to the point, why are you exporting at runtime? There might be another solution for what you actually want to do other than the solution you think you need to do.
Jun
26
revised How do I have an arrow follow different height parabolas depending on how long the player holds down a key?
edited tags; edited title
Jun
26
awarded  Good Answer
Jun
25
revised Networking gampeplay - Sending controller inputs vs. sending game actions
edited tags
Jun
25
revised When to use an Array vs When to use a Vector, when dealing with GameObjects?
edited tags