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19/20 answers
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Dec
30
revised Developing a browser-based RPG: Loading user data
edited tags
Dec
23
comment C++&SFML Moving Sprites Smoothly in Tiles
gamedev.stackexchange.com/questions/64449/…
Dec
14
reviewed Reject Bezier Curves for visual programming node connectors
Dec
12
awarded  collision-detection
Dec
11
reviewed Reject Bezier Curves for visual programming node connectors
Dec
11
reviewed Reject Bezier Curves for visual programming node connectors
Dec
5
awarded  Nice Answer
Nov
28
awarded  Nice Answer
Nov
23
revised Is SFML A game engine?
edited tags
Nov
17
comment Multiplayer object interpolation
developer.valvesoftware.com/wiki/Source_Multiplayer_Networking is the common link people point to.
Nov
17
awarded  Nice Question
Nov
1
awarded  Nice Answer
Oct
10
reviewed Approve Making the player fall below the actual map
Oct
1
awarded  c#
Aug
29
revised How should I handle the relationship between my Player and keyboard input classes?
edited title
Aug
29
comment How should I handle the relationship between my Player and keyboard input classes?
-1 since this is just design paralysis and totally opinion based. The "right way" comes about with experience. Make it work first, then refactor into something better when you see and feel the problems with your original design.
Aug
21
awarded  Good Answer
Aug
14
reviewed No Action Needed OpenGL GL_LINE_STRIP produces arcs with visible line edges
Aug
1
awarded  Notable Question
Jul
29
awarded  Nice Answer