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Nov
23
revised Is SFML A game engine?
edited tags
Nov
17
comment Multiplayer object interpolation
developer.valvesoftware.com/wiki/Source_Multiplayer_Networking is the common link people point to.
Nov
17
awarded  Nice Question
Nov
1
awarded  Nice Answer
Oct
10
reviewed Approve Making the player fall below the actual map
Oct
1
awarded  c#
Aug
29
revised How should I handle the relationship between my Player and keyboard input classes?
edited title
Aug
29
comment How should I handle the relationship between my Player and keyboard input classes?
-1 since this is just design paralysis and totally opinion based. The "right way" comes about with experience. Make it work first, then refactor into something better when you see and feel the problems with your original design.
Aug
21
awarded  Good Answer
Aug
14
reviewed No Action Needed OpenGL GL_LINE_STRIP produces arcs with visible line edges
Aug
1
awarded  Notable Question
Jul
29
awarded  Nice Answer
Jul
29
reviewed Approve What are the pros and cons of HLSL vs GLSL vs cg?
Jul
26
answered Whats the best way to expose current settings to your classes?
Jul
26
comment Whats the best way to expose current settings to your classes?
Comedy "just make them global" option.
Jul
26
comment Safest place to store data
Probably related: gamedev.stackexchange.com/questions/23296/…
Jul
25
comment How to keep a GameObject from dropping?
You shouldn't do GameObject.Find every frame, that searches every object in the scene by name. Instead prefer to save off the result in a member variable.
Jul
22
comment 3D movement on an authoritiative server?
You could make a nav mesh per area that represents the traversable area and use that data on the client and server for collision and pathing.
Jul
18
comment Why do companies still use really old versions of Visual Studio?
This doesn't feel like a problem in search of an answer. Why are you presupposing that it's "preferred"?
Jul
14
awarded  Nice Answer