26,823 reputation
1069128
bio website escalationstudios.com
location Dallas, TX
age 31
visits member for 4 years, 2 months
seen Sep 13 at 3:07

Producer/programmer/designer.

MobyGames Profile (Not entirely accurate)

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Jun
29
comment ways to program glitch style effects
youtube.com/watch?v=GTKmxBtaMF4
Jun
29
revised ways to program glitch style effects
embedded the image
Jun
27
comment How to make image bigger than the screen to be slideable in the screen in monogame for windows phone 8?
You should copy the answer to this site in case that link dies in the future.
Jun
27
revised Best way to determine surface normal for a group of pixels?
edited tags
Jun
27
revised Spritesheet filesize gets huge after compiling
edited tags
Jun
27
comment How can I export a .FBX file from Unity3D at runtime?
More to the point, why are you exporting at runtime? There might be another solution for what you actually want to do other than the solution you think you need to do.
Jun
26
revised How do I have an arrow follow different height parabolas depending on how long the player holds down a key?
edited tags; edited title
Jun
26
reviewed Leave Open Tension Force is zero
Jun
26
awarded  Good Answer
Jun
25
revised Networking gampeplay - Sending controller inputs vs. sending game actions
edited tags
Jun
25
revised When to use an Array vs When to use a Vector, when dealing with GameObjects?
edited tags
Jun
25
comment When to use an Array vs When to use a Vector, when dealing with GameObjects?
There are times you want things to be fixed sized, and there are times you want to dynamically sized. The use cases for that determines which one you'll be using. But as an aside, you should probably be using std::array for fixed-sized arrays instead of C-arrays since they're designed for similar safety that vectors are.
Jun
25
comment When to use an Array vs When to use a Vector, when dealing with GameObjects?
related: gamedev.stackexchange.com/questions/4887/…
Jun
25
reviewed No Action Needed Resolution independence - resize on the fly or ship all sizes?
Jun
25
reviewed Looks OK Matrix multiplication - Scene Graphs
Jun
25
reviewed Leave Open Why is it when I render a basic cube, my editor's grid changes too?
Jun
25
reviewed Leave Open OpenGL: Attempt to allocate a texture too big for the current hardware
Jun
25
reviewed Close Looking for an open source, tile-based turn-based wargame/engine
Jun
25
reviewed Leave Open 3dsmax crashes when exporting
Jun
25
reviewed Close How to create a mini-game?