26,725 reputation
1069128
bio website escalationstudios.com
location Dallas, TX
age 31
visits member for 4 years
seen 5 hours ago

Producer/programmer/designer.

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Jun
25
revised When to use an Array vs When to use a Vector, when dealing with GameObjects?
edited tags
Jun
25
comment When to use an Array vs When to use a Vector, when dealing with GameObjects?
There are times you want things to be fixed sized, and there are times you want to dynamically sized. The use cases for that determines which one you'll be using. But as an aside, you should probably be using std::array for fixed-sized arrays instead of C-arrays since they're designed for similar safety that vectors are.
Jun
25
comment When to use an Array vs When to use a Vector, when dealing with GameObjects?
related: gamedev.stackexchange.com/questions/4887/…
Jun
25
reviewed No Action Needed Resolution independence - resize on the fly or ship all sizes?
Jun
25
reviewed Looks OK Matrix multiplication - Scene Graphs
Jun
25
reviewed Leave Open Why is it when I render a basic cube, my editor's grid changes too?
Jun
25
reviewed Leave Open OpenGL: Attempt to allocate a texture too big for the current hardware
Jun
25
reviewed Close Looking for an open source, tile-based turn-based wargame/engine
Jun
25
reviewed Leave Open 3dsmax crashes when exporting
Jun
25
reviewed Close How to create a mini-game?
Jun
25
reviewed Close RTS Engine or DotA-like game
Jun
25
reviewed Leave Open Jumping Vs. Gravity
Jun
24
revised Material System
edited tags
Jun
24
revised Is there a way to prevent users from adjusting their gamma correction to 'cheat' their way out of a 'dark' area?
move the question to the title, minor spelling error fix
Jun
24
comment C# and Unity - Learning to Develop a game by developing the game I want to develop
gamedev.stackexchange.com/help/on-topic
Jun
24
comment Responsive GUI with Unity and C# script
What are you currently doing? Are you using UnityGUI or some other middleware?
Jun
24
revised 3dsmax crashes when exporting
added 1 characters in body
Jun
22
awarded  Nice Answer
Jun
22
reviewed Approve suggested edit on How do you rotate a material 90 degrees in UDK?
Jun
22
comment How significant is the addition of multiplayer to a singleplayer game compared to starting with multiplayer in mind?
Plus, if I were being pedantic, is there an actual problem to be solved by your question? It feels like a "why do other game developers say this" instead of "I am having a problem".